Game crashes before it even loads.

I just got the game and when i load the game it pulls up the title screen that says waiting for game the it goes away and the game never loads. I have no anti virus turned on, and have verified files thru steam. This is the log i get. PLEASE HELP

Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Plugins: Failed to load 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.

Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
    Vendor:   
    VRAM:     5980 MB
    Driver:   30.0.15.1295
Begin MonoManager ReloadAssembly
Failed loading assembly Managed/AmplifyMotion.dll reason: File does not contain a valid CIL image
Loading assembly failed: "Managed/AmplifyMotion.dll" reason: File does not contain a valid CIL image

- Completed reload, in  3.557 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.726600 ms
2022-06-02T18:18:23 0.018 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
2022-06-02T18:18:23 0.019 INF System information:
2022-06-02T18:18:23 0.019 INF    OS: Windows 10  (10.0.22000) 64bit
2022-06-02T18:18:23 0.020 INF    CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (cores: 12)
2022-06-02T18:18:23 0.020 INF    RAM: 16196 MB
2022-06-02T18:18:23 0.020 INF    GPU: NVIDIA GeForce RTX 2060 (5980 MB)
2022-06-02T18:18:23 0.023 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-06-02T18:18:24 0.041 INF Last played version: Alpha 20.5
2022-06-02T18:18:24 0.042 INF Local UTC offset: -5 hours
2022-06-02T18:18:24 0.062 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\kimpt\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-06-02__18-18-00.txt
2022-06-02T18:18:24 0.072 INF [Platform] Init
2022-06-02T18:18:24 0.115 INF [Platform] Using native platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using cross platform: EOS
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: XBL
2022-06-02T18:18:24 0.123 INF Starting PlayerInputManager...
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2022-06-02T18:18:24 0.307 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-06-02T18:18:24 0.319 INF [Platform] Initializing Steam
2022-06-02T18:18:25 1.655 INF [Steamworks.NET] SteamAPI_Init() ok
2022-06-02T18:18:25 1.659 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-06-02T18:18:25 1.659 INF [Platform] Initializing EOS
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.030 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
2022-06-02T18:18:27 3.052 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
  at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.EOS.Api:initPlatform(EosCreds, Boolean)
Platform.EOS.Api:InitClientApis()
Platform.AbsPlatform:Init()
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

2022-06-02T18:18:27 3.053 INF [EOS] Initialize: NotFound
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.150 ERR [Platform] Error while initializing platform code, shutting down.
2022-06-02T18:18:27 3.151 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
  at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.EOS.Api.InitClientApis () [0x0001e] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.AbsPlatform.Init () [0x0015c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.PlatformManager.Init () [0x0014c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

Setting up 6 worker threads for Enlighten.
  Thread -> id: 3f700 -> priority: 1 
  Thread -> id: 3e2ec -> priority: 1 
  Thread -> id: 78c0 -> priority: 1 
  Thread -> id: 3e6c8 -> priority: 1 
  Thread -> id: 3d2e4 -> priority: 1 
  Thread -> id: 3edd8 -> priority: 1 
 

 
Last edited by a moderator:
I just got the game and when i load the game it pulls up the title screen that says waiting for game the it goes away and the game never loads. I have no anti virus turned on, and have verified files thru steam. This is the log i get. PLEASE HELP

Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Plugins: Failed to load 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.

Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
    Vendor:   
    VRAM:     5980 MB
    Driver:   30.0.15.1295
Begin MonoManager ReloadAssembly
Failed loading assembly Managed/AmplifyMotion.dll reason: File does not contain a valid CIL image
Loading assembly failed: "Managed/AmplifyMotion.dll" reason: File does not contain a valid CIL image

- Completed reload, in  3.557 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.726600 ms
2022-06-02T18:18:23 0.018 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
2022-06-02T18:18:23 0.019 INF System information:
2022-06-02T18:18:23 0.019 INF    OS: Windows 10  (10.0.22000) 64bit
2022-06-02T18:18:23 0.020 INF    CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (cores: 12)
2022-06-02T18:18:23 0.020 INF    RAM: 16196 MB
2022-06-02T18:18:23 0.020 INF    GPU: NVIDIA GeForce RTX 2060 (5980 MB)
2022-06-02T18:18:23 0.023 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-06-02T18:18:24 0.041 INF Last played version: Alpha 20.5
2022-06-02T18:18:24 0.042 INF Local UTC offset: -5 hours
2022-06-02T18:18:24 0.062 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\kimpt\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-06-02__18-18-00.txt
2022-06-02T18:18:24 0.072 INF [Platform] Init
2022-06-02T18:18:24 0.115 INF [Platform] Using native platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using cross platform: EOS
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: XBL
2022-06-02T18:18:24 0.123 INF Starting PlayerInputManager...
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2022-06-02T18:18:24 0.307 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-06-02T18:18:24 0.319 INF [Platform] Initializing Steam
2022-06-02T18:18:25 1.655 INF [Steamworks.NET] SteamAPI_Init() ok
2022-06-02T18:18:25 1.659 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-06-02T18:18:25 1.659 INF [Platform] Initializing EOS
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.030 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
2022-06-02T18:18:27 3.052 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
  at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.EOS.Api:initPlatform(EosCreds, Boolean)
Platform.EOS.Api:InitClientApis()
Platform.AbsPlatform:Init()
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

2022-06-02T18:18:27 3.053 INF [EOS] Initialize: NotFound
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.150 ERR [Platform] Error while initializing platform code, shutting down.
2022-06-02T18:18:27 3.151 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
  at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.EOS.Api.InitClientApis () [0x0001e] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.AbsPlatform.Init () [0x0015c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.PlatformManager.Init () [0x0014c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

Setting up 6 worker threads for Enlighten.
  Thread -> id: 3f700 -> priority: 1 
  Thread -> id: 3e2ec -> priority: 1 
  Thread -> id: 78c0 -> priority: 1 
  Thread -> id: 3e6c8 -> priority: 1 
  Thread -> id: 3d2e4 -> priority: 1 
  Thread -> id: 3edd8 -> priority: 1 
 
I see 2 problems that should be fixed easily. First off there is a corrupt file. Run the verify integrity of game files twice. If that fails, you may need to reinstall the game.

The second problem is with EOS and that is related to antivirus. I know that you said you have no antivirus but you are running Windows 10 which has Windows Defender built in. Even if you disable Defender, there are still background processes working...that's Microsoft for you. Also with every Windows update, Defender is automatically restarted. You need to go into Defender and create an exclusion for the 7 Days folder and the saves folder. That should eliminate that error. Let us know how the fixing goes.

 
I see 2 problems that should be fixed easily. First off there is a corrupt file. Run the verify integrity of game files twice. If that fails, you may need to reinstall the game.

The second problem is with EOS and that is related to antivirus. I know that you said you have no antivirus but you are running Windows 10 which has Windows Defender built in. Even if you disable Defender, there are still background processes working...that's Microsoft for you. Also with every Windows update, Defender is automatically restarted. You need to go into Defender and create an exclusion for the 7 Days folder and the saves folder. That should eliminate that error. Let us know how the fixing goes.
I have reinstalled the game 4 times now and still the same issues. i am running windows 11 idk why it says 10. and Defender is turned off and the exception for the game has already been added. I have verified integrity 3x and says its all good. im at a loss..... This is the new log after verifying files and the game is inclueded in the exception list.

Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Plugins: Failed to load 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.

Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
    Vendor:   
    VRAM:     5980 MB
    Driver:   30.0.15.1295
Begin MonoManager ReloadAssembly
- Completed reload, in  1.202 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 32.283800 ms
2022-06-02T20:01:29 0.035 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
2022-06-02T20:01:29 0.037 INF System information:
2022-06-02T20:01:29 0.038 INF    OS: Windows 10  (10.0.22000) 64bit
2022-06-02T20:01:29 0.039 INF    CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (cores: 12)
2022-06-02T20:01:29 0.039 INF    RAM: 16196 MB
2022-06-02T20:01:29 0.039 INF    GPU: NVIDIA GeForce RTX 2060 (5980 MB)
2022-06-02T20:01:29 0.045 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-06-02T20:01:29 0.087 INF Last played version: Alpha 20.5
2022-06-02T20:01:29 0.087 INF Local UTC offset: -5 hours
2022-06-02T20:01:29 0.124 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\kimpt\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-06-02__20-01-07.txt
2022-06-02T20:01:29 0.143 INF [Platform] Init
2022-06-02T20:01:29 0.200 INF [Platform] Using native platform: Steam
2022-06-02T20:01:29 0.202 INF [Platform] Using cross platform: EOS
2022-06-02T20:01:29 0.202 INF [Platform] Using server platform: Steam
2022-06-02T20:01:29 0.202 INF [Platform] Using server platform: XBL
2022-06-02T20:01:29 0.208 INF Starting PlayerInputManager...
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2022-06-02T20:01:29 0.439 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-06-02T20:01:29 0.460 INF [Platform] Initializing Steam
2022-06-02T20:01:31 1.975 INF [Steamworks.NET] SteamAPI_Init() ok
2022-06-02T20:01:31 1.982 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-06-02T20:01:31 1.982 INF [Platform] Initializing EOS
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T20:01:32 2.990 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
2022-06-02T20:01:32 3.001 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
  at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.EOS.Api:initPlatform(EosCreds, Boolean)
Platform.EOS.Api:InitClientApis()
Platform.AbsPlatform:Init()
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

2022-06-02T20:01:32 3.003 INF [EOS] Initialize: NotFound
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T20:01:32 3.096 ERR [Platform] Error while initializing platform code, shutting down.
2022-06-02T20:01:32 3.097 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
  at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.EOS.Api.InitClientApis () [0x0001e] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.AbsPlatform.Init () [0x0015c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at Platform.PlatformManager.Init () [0x0014c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

Setting up 6 worker threads for Enlighten.
  Thread -> id: 41ff4 -> priority: 1 
  Thread -> id: 43f08 -> priority: 1 
  Thread -> id: 419d8 -> priority: 1 
  Thread -> id: 43548 -> priority: 1 
  Thread -> id: 421cc -> priority: 1 
  Thread -> id: 40194 -> priority: 1 
 

 
I think i have figured the issue out. I downloaded the Visual C++ complete package and the game loaded. Windows 11 is TRASH and needs so much work. the Visuals should have been all there since all the Windows updates were current.

 
Yeah the second log clearly shows the missing Visual C. If you go into your list of programs, you may see multiples of Visual C, in fact I have 6 of them. That is because when Microsoft releases a new version, it is not cumulative. So some games require a specific version so if you delete the older versions, some games will quit working. Why aren’t they cumulative so we only need on version installed? I’m assuming Microsoft has their reasons….or not lol.

I think i have figured the issue out. I downloaded the Visual C++ complete package and the game loaded. Windows 11 is TRASH and needs so much work. the Visuals should have been all there since all the Windows updates were current.

 
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