kimpton9889
Refugee
I just got the game and when i load the game it pulls up the title screen that says waiting for game the it goes away and the game never loads. I have no anti virus turned on, and have verified files thru steam. This is the log i get. PLEASE HELP
Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Plugins: Failed to load 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
Vendor:
VRAM: 5980 MB
Driver: 30.0.15.1295
Begin MonoManager ReloadAssembly
Failed loading assembly Managed/AmplifyMotion.dll reason: File does not contain a valid CIL image
Loading assembly failed: "Managed/AmplifyMotion.dll" reason: File does not contain a valid CIL image
- Completed reload, in 3.557 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.726600 ms
2022-06-02T18:18:23 0.018 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
2022-06-02T18:18:23 0.019 INF System information:
2022-06-02T18:18:23 0.019 INF OS: Windows 10 (10.0.22000) 64bit
2022-06-02T18:18:23 0.020 INF CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (cores: 12)
2022-06-02T18:18:23 0.020 INF RAM: 16196 MB
2022-06-02T18:18:23 0.020 INF GPU: NVIDIA GeForce RTX 2060 (5980 MB)
2022-06-02T18:18:23 0.023 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-06-02T18:18:24 0.041 INF Last played version: Alpha 20.5
2022-06-02T18:18:24 0.042 INF Local UTC offset: -5 hours
2022-06-02T18:18:24 0.062 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\kimpt\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-06-02__18-18-00.txt
2022-06-02T18:18:24 0.072 INF [Platform] Init
2022-06-02T18:18:24 0.115 INF [Platform] Using native platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using cross platform: EOS
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: XBL
2022-06-02T18:18:24 0.123 INF Starting PlayerInputManager...
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2022-06-02T18:18:24 0.307 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-06-02T18:18:24 0.319 INF [Platform] Initializing Steam
2022-06-02T18:18:25 1.655 INF [Steamworks.NET] SteamAPI_Init() ok
2022-06-02T18:18:25 1.659 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-06-02T18:18:25 1.659 INF [Platform] Initializing EOS
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.030 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
2022-06-02T18:18:27 3.052 EXC EOSSDK-Win64-Shipping
at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0
at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.EOS.Api:initPlatform(EosCreds, Boolean)
Platform.EOS.Api:InitClientApis()
Platform.AbsPlatform:Init()
Platform.PlatformManager:Init()
SplashScreenScript:Awake()
2022-06-02T18:18:27 3.053 INF [EOS] Initialize: NotFound
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.150 ERR [Platform] Error while initializing platform code, shutting down.
2022-06-02T18:18:27 3.151 EXC EOSSDK-Win64-Shipping
at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0
at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
at Platform.EOS.Api.InitClientApis () [0x0001e] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
at Platform.AbsPlatform.Init () [0x0015c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
at Platform.PlatformManager.Init () [0x0014c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.PlatformManager:Init()
SplashScreenScript:Awake()
Setting up 6 worker threads for Enlighten.
Thread -> id: 3f700 -> priority: 1
Thread -> id: 3e2ec -> priority: 1
Thread -> id: 78c0 -> priority: 1
Thread -> id: 3e6c8 -> priority: 1
Thread -> id: 3d2e4 -> priority: 1
Thread -> id: 3edd8 -> priority: 1
Mono path[0] = 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Plugins: Failed to load 'E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
Vendor:
VRAM: 5980 MB
Driver: 30.0.15.1295
Begin MonoManager ReloadAssembly
Failed loading assembly Managed/AmplifyMotion.dll reason: File does not contain a valid CIL image
Loading assembly failed: "Managed/AmplifyMotion.dll" reason: File does not contain a valid CIL image
- Completed reload, in 3.557 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.726600 ms
2022-06-02T18:18:23 0.018 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
2022-06-02T18:18:23 0.019 INF System information:
2022-06-02T18:18:23 0.019 INF OS: Windows 10 (10.0.22000) 64bit
2022-06-02T18:18:23 0.020 INF CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (cores: 12)
2022-06-02T18:18:23 0.020 INF RAM: 16196 MB
2022-06-02T18:18:23 0.020 INF GPU: NVIDIA GeForce RTX 2060 (5980 MB)
2022-06-02T18:18:23 0.023 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2022-06-02T18:18:24 0.041 INF Last played version: Alpha 20.5
2022-06-02T18:18:24 0.042 INF Local UTC offset: -5 hours
2022-06-02T18:18:24 0.062 INF Command line arguments: E:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\kimpt\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-06-02__18-18-00.txt
2022-06-02T18:18:24 0.072 INF [Platform] Init
2022-06-02T18:18:24 0.115 INF [Platform] Using native platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using cross platform: EOS
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: Steam
2022-06-02T18:18:24 0.117 INF [Platform] Using server platform: XBL
2022-06-02T18:18:24 0.123 INF Starting PlayerInputManager...
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2022-06-02T18:18:24 0.307 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-06-02T18:18:24 0.319 INF [Platform] Initializing Steam
2022-06-02T18:18:25 1.655 INF [Steamworks.NET] SteamAPI_Init() ok
2022-06-02T18:18:25 1.659 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-06-02T18:18:25 1.659 INF [Platform] Initializing EOS
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.030 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
2022-06-02T18:18:27 3.052 EXC EOSSDK-Win64-Shipping
at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0
at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.EOS.Api:initPlatform(EosCreds, Boolean)
Platform.EOS.Api:InitClientApis()
Platform.AbsPlatform:Init()
Platform.PlatformManager:Init()
SplashScreenScript:Awake()
2022-06-02T18:18:27 3.053 INF [EOS] Initialize: NotFound
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2022-06-02T18:18:27 3.150 ERR [Platform] Error while initializing platform code, shutting down.
2022-06-02T18:18:27 3.151 EXC EOSSDK-Win64-Shipping
at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0
at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
at Platform.EOS.Api.InitClientApis () [0x0001e] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
at Platform.AbsPlatform.Init () [0x0015c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
at Platform.PlatformManager.Init () [0x0014c] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.PlatformManager:Init()
SplashScreenScript:Awake()
Setting up 6 worker threads for Enlighten.
Thread -> id: 3f700 -> priority: 1
Thread -> id: 3e2ec -> priority: 1
Thread -> id: 78c0 -> priority: 1
Thread -> id: 3e6c8 -> priority: 1
Thread -> id: 3d2e4 -> priority: 1
Thread -> id: 3edd8 -> priority: 1
Last edited by a moderator: