Hi all, I've played 7DTD for 4 years and found it to be one of the most varied, creative and fun games ever made, a very good mix of good ideas all packed into one beautiful game, still extremely unfinished but the seed of something incredible to come.
Alpha after alpha I've come to realize that what I had found amazing about the game seemingly wasn't in the developer's mind at all, and that they were instead focusing on aspects that probably a lot of us agree were very far from what we expected.
Simply put, the developers think this game can even remotely compete with other survival open world (or not) games on the market, and they are focusing more on making the game similar to other games with 10 times the manpower and staff than to stick to their guns and make the original idea the gem it SHOULD be, but unfortunately isn't.. I don't want to sound harsh, because even though I don't know them personally I know them and their spirit through the game, and I know how passionate and genuine they are, so they have and will always have my deep respect. returning to the topic try stripping away the crafting and building from this game and ask yourself if you would play and how fun it would be and you will realize what the real strengths of this game are.
But the bigger problem is that all this time spent ignoring the basic stuff won't return, and we are approaching a game that is 5 years in alpha, which is not a very good look honestly. This game still has very basic issues like:
- completely bugged and inconsistent simulation of water, with no use for it and bad implementation into the game (no boats, no real swimming, zombies ignore water etc.)
- poor performance overall, game is still very buggy and prone to crashing and low performance on many systems, infinite loading, slow map creation (destroyed by Nitrogen) techincal level is the weakest aspect of this game
- very boring worlds and rudimentary map creation, nowhere near the direct contender which is minecraft, no attempt made to create more interesting worlds to wander, no caves, boring cities with no real variation
- no endgame or story to propel you forward, an ultimate very hard objective to strive for, or the end of a mistery about the origins of the plague, something to give context to the game and give it just that little more meaning
- wonky combat, mediocre animations, mediocre sound design (even though full of character), limited movement
- not very good stealth (I've given up on this one no game seems to get it anymore)
- vehicles are very good in some aspects and completely ridicolous in others. Immersive vehicles must be permanent, difficult to move commodities that are to be taken care of, not the current system where you can pocket them because they keep disappearing..
- very placeholder and boring enemies, that after 5 years haven't changed except the addition of left 4 dead zombies..
I think I could go on for a while about the fundamental issues still present, but I think I've made my point, which simply is that 7DTD's developers need to take a hard look in the mirror and realize that now, after all this time, it's very likely that they have the wrong priorities..they never addressed any fundamental problem and instead capped stuff behind 60 levels of grind, made "quests" for grinding said levels, removed skills and features (wellness, LBD etc.), added 3 guns, very elaborate and unbelievable POIs, made zombies intelligent and capable of pathfinding actually better than real human players (as they know the stats of blocks), I mean am I crazy here or is it all very tangential and sometimes destructive stuff for this game? all the "real" problems that make this game an unfinished alpha still sit there, while a lot of pet projects are brought into the game which is nice, but a waste of time. I am still waiting to make my dream game with this game, with all the features blatantly missing from it, and that's why I'm disappointed
As for the good stuff, this game has plenty too much to list, and is what made me get to 450 hours played, and proud of them, but I have to say the obvious reality got to me lately and I don't want to play a lot anymore.. just to finish, I thought of writing this post for almost 4 months now, it's something that I really feel deeply as I really appreciate your game and I am simply disappointed in its developement. The game is still a brilliant idea put into practice with incredible professionalism and personality in some aspects, but very lazy and superficial in others.. had to get this off my chest, thanks for the read and good hunting
Alpha after alpha I've come to realize that what I had found amazing about the game seemingly wasn't in the developer's mind at all, and that they were instead focusing on aspects that probably a lot of us agree were very far from what we expected.
Simply put, the developers think this game can even remotely compete with other survival open world (or not) games on the market, and they are focusing more on making the game similar to other games with 10 times the manpower and staff than to stick to their guns and make the original idea the gem it SHOULD be, but unfortunately isn't.. I don't want to sound harsh, because even though I don't know them personally I know them and their spirit through the game, and I know how passionate and genuine they are, so they have and will always have my deep respect. returning to the topic try stripping away the crafting and building from this game and ask yourself if you would play and how fun it would be and you will realize what the real strengths of this game are.
But the bigger problem is that all this time spent ignoring the basic stuff won't return, and we are approaching a game that is 5 years in alpha, which is not a very good look honestly. This game still has very basic issues like:
- completely bugged and inconsistent simulation of water, with no use for it and bad implementation into the game (no boats, no real swimming, zombies ignore water etc.)
- poor performance overall, game is still very buggy and prone to crashing and low performance on many systems, infinite loading, slow map creation (destroyed by Nitrogen) techincal level is the weakest aspect of this game
- very boring worlds and rudimentary map creation, nowhere near the direct contender which is minecraft, no attempt made to create more interesting worlds to wander, no caves, boring cities with no real variation
- no endgame or story to propel you forward, an ultimate very hard objective to strive for, or the end of a mistery about the origins of the plague, something to give context to the game and give it just that little more meaning
- wonky combat, mediocre animations, mediocre sound design (even though full of character), limited movement
- not very good stealth (I've given up on this one no game seems to get it anymore)
- vehicles are very good in some aspects and completely ridicolous in others. Immersive vehicles must be permanent, difficult to move commodities that are to be taken care of, not the current system where you can pocket them because they keep disappearing..
- very placeholder and boring enemies, that after 5 years haven't changed except the addition of left 4 dead zombies..
I think I could go on for a while about the fundamental issues still present, but I think I've made my point, which simply is that 7DTD's developers need to take a hard look in the mirror and realize that now, after all this time, it's very likely that they have the wrong priorities..they never addressed any fundamental problem and instead capped stuff behind 60 levels of grind, made "quests" for grinding said levels, removed skills and features (wellness, LBD etc.), added 3 guns, very elaborate and unbelievable POIs, made zombies intelligent and capable of pathfinding actually better than real human players (as they know the stats of blocks), I mean am I crazy here or is it all very tangential and sometimes destructive stuff for this game? all the "real" problems that make this game an unfinished alpha still sit there, while a lot of pet projects are brought into the game which is nice, but a waste of time. I am still waiting to make my dream game with this game, with all the features blatantly missing from it, and that's why I'm disappointed
As for the good stuff, this game has plenty too much to list, and is what made me get to 450 hours played, and proud of them, but I have to say the obvious reality got to me lately and I don't want to play a lot anymore.. just to finish, I thought of writing this post for almost 4 months now, it's something that I really feel deeply as I really appreciate your game and I am simply disappointed in its developement. The game is still a brilliant idea put into practice with incredible professionalism and personality in some aspects, but very lazy and superficial in others.. had to get this off my chest, thanks for the read and good hunting
