Hey all!
After working on this base design for 4 alphas now, I figured it was time to make a proper tour video to show off the layout and contribute to the base building community.
Back in the days of A16, the group I play 7DTD with asked me to design a better horde base. And given how many base blueprints seem to focus more on cheesing the zombie AI, I decided to aim for something realistic and started looking at IRL buildings for inspiration. I landed on the Gold Reserve Depository vault in Fort Knox, which apart from being one of the most secure facilities in the world - it's actually built like a damn fortress and offers a lot of advantages for horde defense.
This was the starting point:

And thus began my early layouts:

Here's where things went in the first implementation:

And here's where I ended up as of A20 (with the help of some block mods for improved windows and doors):

I'm considering doing an additional guide on how to build it, and I might possibly post the prefab export - which requires a set of block mods to be installed first to ensure correct importing of the POI to the world.
Credits to Ztensity, Delmod, and Smitty for their door and window assets. Feedback comes welcome. I'm curious to hear what people think!
After working on this base design for 4 alphas now, I figured it was time to make a proper tour video to show off the layout and contribute to the base building community.
Back in the days of A16, the group I play 7DTD with asked me to design a better horde base. And given how many base blueprints seem to focus more on cheesing the zombie AI, I decided to aim for something realistic and started looking at IRL buildings for inspiration. I landed on the Gold Reserve Depository vault in Fort Knox, which apart from being one of the most secure facilities in the world - it's actually built like a damn fortress and offers a lot of advantages for horde defense.
This was the starting point:

And thus began my early layouts:

Here's where things went in the first implementation:

And here's where I ended up as of A20 (with the help of some block mods for improved windows and doors):

I'm considering doing an additional guide on how to build it, and I might possibly post the prefab export - which requires a set of block mods to be installed first to ensure correct importing of the POI to the world.
Credits to Ztensity, Delmod, and Smitty for their door and window assets. Feedback comes welcome. I'm curious to hear what people think!
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