Gako21
Member
I was a part of a bug report in A19 concerning the massive food usage when regenerating health with Grandpa's Moonshine. Now in A20 I noticed that the line
<passive_effect name="FoodLossPerHealthPointGained" operation="base_set" value="0" />
had been added to buffs that increase the health regeneration but not to the player itself. This left me wondering whether it is then intended that naturally regenerating health costs one food per one health point gained. While this mechanic seems understandable for me, the high value compared to the water loss (0.06 per health point gained) made me question it a bit. More so with the reduction of food available in the world of A20.
<passive_effect name="FoodLossPerHealthPointGained" operation="base_set" value="0" />
had been added to buffs that increase the health regeneration but not to the player itself. This left me wondering whether it is then intended that naturally regenerating health costs one food per one health point gained. While this mechanic seems understandable for me, the high value compared to the water loss (0.06 per health point gained) made me question it a bit. More so with the reduction of food available in the world of A20.