I did setup a dedicated server on linux for the lastest_experimental.
It comes up fine except for the [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Shows up in the game browser, I can log in
But then I am stuck at "starting game", server side says:
Did try the "save the world, restart server"-trick - did not help.
Any ideas?
FIX: Renamed save folder in serverconfig from "My Game" to "MyGame"
It comes up fine except for the [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Shows up in the game browser, I can log in
But then I am stuck at "starting game", server side says:
2020-06-30T21:48:09 171.079 ERR Loading player data failed for player '76561198009782895', rolling back: Attempted to read past the end of the stream. at PooledBinaryReader.ReadByte () [0x00008] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at PooledBinaryReader.ReadBoolean () [0x00000] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at ItemValue.Read (System.IO.BinaryReader _br) [0x00083] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at ItemValue.Read (System.IO.BinaryReader _br) [0x00098] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at ItemValue.Read (System.IO.BinaryReader _br) [0x00098] in
..
<7f0d88df7ff347c3bced76ba7208b0ce>:0 at ItemValue.Read (System.IO.BinaryReader _br) [0x00098] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at Equipment.Read (System.IO.BinaryReader reader) [0x0001e] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00167] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00086] in <7f0d88df7ff347c3bced76ba7208b0ce>:0
2020-06-30T21:48:09 171.084 ERR Loading backup player data failed for player '76561198009782895', rolling back: Attempted to read past the end of the stream. at PooledBinaryReader.ReadByte () [0x00008] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at PooledBinaryReader.ReadBoolean () [0x00000] in <7f0d88df7ff347c
...
0x0001e] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00167] in <7f0d88df7ff347c3bced76ba7208b0ce>:0 at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x0018c] in <7f0d88df7ff347c3bced76ba7208b0ce>:0
2020-06-30T21:48:09 171.085 INF RequestToSpawnPlayer: 240, GabberDoesLinux, 6
2020-06-30T21:48:09 171.136 INF Created player with id=240
2020-06-30T21:48:09 171.446 INF Discarding NetPackagePlayerStats for entity Id=240
2020-06-30T21:48:09 171.744 INF Discarding NetPackagePlayerStats for entity Id=240
2020-06-30T21:48:10 172.448 INF Discarding NetPackagePlayerStats for entity Id=240
2020-06-30T21:48:29 190.763 INF Time: 3.14m FPS: 20.00 Heap: 1226.5MB Max: 1320.5MB Chunks: 225 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 2262.6MB
2020-06-30T21:48:59 220.784 INF Time: 3.64m FPS: 20.00 Heap: 1263.6MB Max: 1320.5MB Chunks: 225 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 2263.1MB
2020-06-30T21:49:29 250.790 INF Time: 4.14m FPS: 20.00 Heap: 1231.4MB Max: 1320.5MB Chunks: 225 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 2263.4MB
2020-06-30T21:49:59 280.798 INF Time: 4.64m FPS: 19.80 Heap: 1196.9MB Max: 1320.5MB Chunks: 225 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 2263.4MB
NullReferenceException: Object reference not set to an instance of an object
Did try the "save the world, restart server"-trick - did not help.
Any ideas?
FIX: Renamed save folder in serverconfig from "My Game" to "MyGame"
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