Fishing would be a great addition to the game to balance the starvation, specially in early game.
Please add Fishing on bodies of water . Fishing would not need AI entities for fishes. See: Subsistence game. Subsistence has (IMHO really boring) minigame of fly fishing and alternatively they have craftable and placeable fish traps. For both you need scavenge baits, which limits the amount food that can be gathered. And the payout is random over random time. So there is no need for AI entities for fishes. Like you would not really see the fish you are trying to catch IRL. It really balances the food resources, specially in th eearly game before unlocking farming.
The food consumption in this game is very high and the challenge starvation presents compared to challenge of the zombies is a bit proportional. I see no chance of surviving with 0 death for starvation until the level you unlock farming.
There is something wrong with animal spawn I guess it might be random spawn. Player populated area animals are killed faster and spawn limit prevents new spawns until old ones are killed. As a result the few animals in game eventually cluster to areas without players hunting them where they have long lifespan thus preventing any new animal spawns.
You could say it is by design as animals run away from human activity. But "teleport spawn" does not make it logical, "realistic" or good game mechanics. As animals teleport spawn too far.
Most game days I scavenge 5-10 km2 of desert biome and for over 100 game days have not seen a single animal. Usually animals are in game for couple first days.
I think. Due to the pitiful entity limits in the AI engine you really should write a little cheat code spawn the few animals engine is capable of handling closer to players in active regions. And spawn the new replacement animal near where the old one was killed, And in addition despawn and relocate animals with too long lifespan. For example give animals 1h lifespan and spawn new animal to near the location where last animal was killed.
Adding fishing could help solve this issue.
Please add Fishing on bodies of water . Fishing would not need AI entities for fishes. See: Subsistence game. Subsistence has (IMHO really boring) minigame of fly fishing and alternatively they have craftable and placeable fish traps. For both you need scavenge baits, which limits the amount food that can be gathered. And the payout is random over random time. So there is no need for AI entities for fishes. Like you would not really see the fish you are trying to catch IRL. It really balances the food resources, specially in th eearly game before unlocking farming.
The food consumption in this game is very high and the challenge starvation presents compared to challenge of the zombies is a bit proportional. I see no chance of surviving with 0 death for starvation until the level you unlock farming.
There is something wrong with animal spawn I guess it might be random spawn. Player populated area animals are killed faster and spawn limit prevents new spawns until old ones are killed. As a result the few animals in game eventually cluster to areas without players hunting them where they have long lifespan thus preventing any new animal spawns.
You could say it is by design as animals run away from human activity. But "teleport spawn" does not make it logical, "realistic" or good game mechanics. As animals teleport spawn too far.
Most game days I scavenge 5-10 km2 of desert biome and for over 100 game days have not seen a single animal. Usually animals are in game for couple first days.
I think. Due to the pitiful entity limits in the AI engine you really should write a little cheat code spawn the few animals engine is capable of handling closer to players in active regions. And spawn the new replacement animal near where the old one was killed, And in addition despawn and relocate animals with too long lifespan. For example give animals 1h lifespan and spawn new animal to near the location where last animal was killed.
Adding fishing could help solve this issue.