I've been playing 7DtD on and off for a few months now and having loads of fun (sure, there are things I wish were different/better, but all in all this game is great). But then I discovered the prefab creator, and as has happened in every other game I have ever played that had a world editor/scenario creator/etc. I immediately had to start messing with it. Being an animal person, it has been low-key bugging me the complete absence of pet-related buildings like pet stores and vet clinics in the game. So I decided to make a veterinarian's office roughly modeled off my own friendly neighborhood rural vet. I normally don't post personal projects online, but I found this prefabs section of the forum and saw some of the other cool stuff on here, so I thought it might be fun to share so you guys can enjoy it too. Plus I'd love some feedback.
I went online to find some info about how to get things up and running (huge shoutout to Genosis from Not a Gamer Gaming. He made a nice little prefab creation tutorial series that really helped me out). I also gleaned some handy info off this forum. Ultimately, though, I am still super new at this and almost certainly made some mistakes/mucked something up. Hopefully not too badly, but... ahem. I'd love some constructive feedback on what I got wrong, and what I can do better. I tried to test it out to the best of my ability, and troubleshoot any issues, and for the most part got things resolved, but there are a few things that still aren't quite working how they should where I've been unable to figure out the problem.
Firstly, the zombies in the attic don't consistently show up during playtesting. Sometimes they are there and sometimes they aren't. They have their own sleeper volume (I have that volume set to spawn 6-7 zombies zombies) but it seems half the time nothing shows up. I've wondered if it isn't an issue with sleeper volumes touching other sleeper volumes, but I've been unable to figure out a consistent pattern.
The other problem I've been having is that when I spawned the building into an actual world in world editor mode, the asphalt in the parking lot consistently appeared with the texture of the surrounding ground from the biome, rather than the asphalt texture. (No it isn't terrain filler, it is asphalt, I double checked!) And placing/replacing asphalt blocks doesn't fix this.
If anybody knows what's up with either of these issues, I'd love to know the explanations!
I'd also like to know what you guys think of the design in general. Too many zombies? Too much loot? The opposite? What do you guys think of the layout/decor/etc.?
Anyhow, here's a few screenshots:





And here's a link to the dropbox zip file with the prefab content in it. (Edit: Updated version)https://www.dropbox.com/s/mqh8ip9kmyp9jvg/Vet%20Clinic%20by%20Firecat.zip?dl=0
I went online to find some info about how to get things up and running (huge shoutout to Genosis from Not a Gamer Gaming. He made a nice little prefab creation tutorial series that really helped me out). I also gleaned some handy info off this forum. Ultimately, though, I am still super new at this and almost certainly made some mistakes/mucked something up. Hopefully not too badly, but... ahem. I'd love some constructive feedback on what I got wrong, and what I can do better. I tried to test it out to the best of my ability, and troubleshoot any issues, and for the most part got things resolved, but there are a few things that still aren't quite working how they should where I've been unable to figure out the problem.
Firstly, the zombies in the attic don't consistently show up during playtesting. Sometimes they are there and sometimes they aren't. They have their own sleeper volume (I have that volume set to spawn 6-7 zombies zombies) but it seems half the time nothing shows up. I've wondered if it isn't an issue with sleeper volumes touching other sleeper volumes, but I've been unable to figure out a consistent pattern.
The other problem I've been having is that when I spawned the building into an actual world in world editor mode, the asphalt in the parking lot consistently appeared with the texture of the surrounding ground from the biome, rather than the asphalt texture. (No it isn't terrain filler, it is asphalt, I double checked!) And placing/replacing asphalt blocks doesn't fix this.
If anybody knows what's up with either of these issues, I'd love to know the explanations!
I'd also like to know what you guys think of the design in general. Too many zombies? Too much loot? The opposite? What do you guys think of the layout/decor/etc.?
Anyhow, here's a few screenshots:





And here's a link to the dropbox zip file with the prefab content in it. (Edit: Updated version)https://www.dropbox.com/s/mqh8ip9kmyp9jvg/Vet%20Clinic%20by%20Firecat.zip?dl=0
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