PC finding 44 magnum ammo in 20.1 experimental?

POCKET951

Refugee
Has anyone been able to loot 44 magnum ammo  in the latest  experimental build? I did some testing with 900 lootstage on a RWG8k world and also on loot test in the prefab editor (lootstage 320ish) and I have yet to loot or see a single round of 44 despite opening 100's of  end of POI loot containers, zombie loot bags and ammo piles/munition boxes

 
So 44 magnum ammo has three probabilities in the loot tables:

  • ProbT1 which has 0 chance after stage 130 - compared to 9mm, 7.62, and shells that you can find at any loot stage
  • QLTemplates T1 and T2 which are tied to determining item quality chances when you find them in loot (not sure how this affects items that don't have quality levels like ammo)
  • Twitch loot packages
Note, there is another reference for questGroupAmmo but that is tied into a reward from the traders for finishing quests.

44 cal ammo also seems to be always paired with 9mm ammo which has a greater change to spawn in

It looks like they did make changes to ProbT1 from A20 to A20.1, but based on my mod file, they just adjusted the loot stages but didn't address the fact after stage 130 (was 195 in A20.0) that you have 0 chance of finding the item.  I made an adjustment in my mod so you still have a chance (0.1).

Probably 44 cal ammo should be tied to the "low" probability table which gives you a 0.2 chance of finding it.

 
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So 44 magnum ammo has three probabilities in the loot tables:

  • ProbT1 which has 0 chance after stage 130 - compared to 9mm, 7.62, and shells that you can find at any loot stage
that seems really silly, and like a complete oversight because it doesn't take long to get past 130. It would make sense if you could find it at any lootstage after 50ish, and makes no sense that it disappears at a lootstage 'cap'

 
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