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File for Loading Screen Tips?

Red51

Refugee
Is the file that contains the tips displayed on the loading screen something that is modable? If so, where is it? I can't seam to find it.

 
Sounds like that would be in the localization.txt file

EDIT: Yeah open file, click on find and search for loadingTip. It should be in that spot. Not sure how to change or add to them though. Someone else will have to answer that.

 
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Thanks. I was pretty sure I saw them somewhere, but could not find them again.

I am guessing that they can be changed the same way any other localization entry can be. I am curious to see if it will allow new additions. I will give it a go.

 
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i think its "loadingscreen.xml" which is a list of the tips (as keys, not the actual tips).  These keys map to the ones in Localization.txt

so you have to change the xml file and add to Localiization.txt

Example: in loadingscreen.xml:

<tips>
<tip key="loadingTipMainHUD" />
<tip key="loadingTipStoneAxe" />




and in Localization.txt:

Code:
loadingTipStoneAxe,UI,Loading Screen,x,,The stone axe is a primitive starting tool used to gather resources using [action:local:Primary].\nUse [action:local:Secondary] to repair and upgrade blocks.,,(cut other localizations for brevity)
loadingTipStoneAxe_title,UI,Loading Screen,x,,The Stone Axe,,(cut other localizations for brevity)
 
@doughphunghus Thanks. I don't know how I overlooked the loadingscreen file. I tinkered with the tips in the localization file, but the changes there did not affect the client. I will tinker with the loadingscreen file at some point, but from what I have tested I am not sure they can be made to be displayed on the client.

 
Darkness Falls changes the loading screen text tips using the loadingscreen file and the localization file, so I'd look at those configs for a roadmap of how to do it.

 
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