Matush
New member
I'm directing those questions mainly to the devs but if someone from the community tested/benchmarked things i'm asking here (regarding CPU) then any input/info would be greatly appreciated
I wasn't sure where to post my questions though - If it should be in 'General Discussion' section or 'General Support' one.
I'm lurking here, on the official forums since ~Alpha 13 and i recall that it has been said many times that 'alpha' state is "when the most important/meaningful features are being added to the game" and "beta is when devs are focusing mainly on polishing, optimizing, bug-fixing".
In current state of 7 days to die (A16.4) - How many cores/threads does this game use/benefits from? Let's say that i'm going to be playing on a PC with gpu that is hypothetically 5 times faster than GTX1080Ti (to reduce gpu bottleneck as much as possible) - Would i see any difference in performance (in A16.4) between cpus (for example - all from the same generation, @4.5Ghz, same IPC):
(cores/threads)
1. 4c/4t,
2. 4c/8t,
3. 6c/12t,
4. 8c/16t,
Are all those 4 cpus going to give the same performance in game or maybe for example the only "jump" will be noticeable between 1st and 2nd one (while 2,3 and 4 are going to "spit out" very similar fps)? How things are looking right now and are they going to stay the same or improve for example in A17?
As for A17. I was staring into my monitor's screen for literally 5 mins with mouth wide open from happiness (i'm dead serious) when i saw those 2 lines in Developer Diary: Alpha 17:
"Game Engine update to Unity 2017"
"Directx11 and Vulkan support added"
VULKAN. YES. How does the performance in 7 days to die compares between DX9, DX11 and Vulkan? Does using Vulkan nets any performance boosts? Anything has been tested in this case or not? Or maybe it's the DX11 that will work with 7 days the best?
Regarding DX11, there are some cases/exceptions when turned out that implementing Vulkan doesn't net any better performance and the game still performs better on the previous main API it was using like for example in Dota 2 case:
There's 5 years difference between that gpu and that game O_O. Usually after that many years most even high-end gpus are "almost dead" in newest games.
So overall how things are looking with Vulkan in 7 days to die? It can greatly improve performance if properly implemented (+ less negative reviews on steam from people complaining about performance). What about that CPU scaling? Is it something that will be "touched"/focused on in Alpha or Beta stage? Better multicore support would maybe allow to 'turn up' few things here and there like more zombies "on the screen"?
Another question. If i recall correctly - Jake from State Farm, ummmm i mean Mad Mole
- talked once about some interesting feature that may or may not come, it was something like this: big zombie hordes that would roam the whole map and the whole thing would be somehow simulated off screen. Maybe Vulkan, better multicore support would allow for something like this?
I realise that optimizing the game regarding multicore/Vulkan support isn't easy. I'm just wondering if that's the area of focus for TFP and if it's on their roadmap
We're finally entering an era where high core/thread count cpus are becoming more and more affordable for average consumers. No more intel's monopoly with mainstream 4 core cpus with +5% performance boosts every generation like it was during 2011-2017. That multicore "era" started around a year ago when AMD has "Ryzen from the Ashes of the Singularity" and came back with an ~300-350$ 8 core cpu that offered very similar performance to 1000$ 8 core i7 6900k and now a lot of people are buying/upgrading to ~200$ awesome mid-end cpus like 6c/6t i5 8400 and 6c/12t r5 1600.
Also, Nvidia ended driver support for 32bit systems: Link
Does this mean that 7 days to die will finally "spread its wings" by going full 64bit only, or devs are still planning to support 32bit?
Regards to The Fun Pimps and the whole community

I wasn't sure where to post my questions though - If it should be in 'General Discussion' section or 'General Support' one.
I'm lurking here, on the official forums since ~Alpha 13 and i recall that it has been said many times that 'alpha' state is "when the most important/meaningful features are being added to the game" and "beta is when devs are focusing mainly on polishing, optimizing, bug-fixing".
In current state of 7 days to die (A16.4) - How many cores/threads does this game use/benefits from? Let's say that i'm going to be playing on a PC with gpu that is hypothetically 5 times faster than GTX1080Ti (to reduce gpu bottleneck as much as possible) - Would i see any difference in performance (in A16.4) between cpus (for example - all from the same generation, @4.5Ghz, same IPC):
(cores/threads)
1. 4c/4t,
2. 4c/8t,
3. 6c/12t,
4. 8c/16t,
Are all those 4 cpus going to give the same performance in game or maybe for example the only "jump" will be noticeable between 1st and 2nd one (while 2,3 and 4 are going to "spit out" very similar fps)? How things are looking right now and are they going to stay the same or improve for example in A17?
As for A17. I was staring into my monitor's screen for literally 5 mins with mouth wide open from happiness (i'm dead serious) when i saw those 2 lines in Developer Diary: Alpha 17:
"Game Engine update to Unity 2017"
"Directx11 and Vulkan support added"
VULKAN. YES. How does the performance in 7 days to die compares between DX9, DX11 and Vulkan? Does using Vulkan nets any performance boosts? Anything has been tested in this case or not? Or maybe it's the DX11 that will work with 7 days the best?
Regarding DX11, there are some cases/exceptions when turned out that implementing Vulkan doesn't net any better performance and the game still performs better on the previous main API it was using like for example in Dota 2 case:
So overall how things are looking with Vulkan in 7 days to die? It can greatly improve performance if properly implemented (+ less negative reviews on steam from people complaining about performance). What about that CPU scaling? Is it something that will be "touched"/focused on in Alpha or Beta stage? Better multicore support would maybe allow to 'turn up' few things here and there like more zombies "on the screen"?
Another question. If i recall correctly - Jake from State Farm, ummmm i mean Mad Mole

I realise that optimizing the game regarding multicore/Vulkan support isn't easy. I'm just wondering if that's the area of focus for TFP and if it's on their roadmap

We're finally entering an era where high core/thread count cpus are becoming more and more affordable for average consumers. No more intel's monopoly with mainstream 4 core cpus with +5% performance boosts every generation like it was during 2011-2017. That multicore "era" started around a year ago when AMD has "Ryzen from the Ashes of the Singularity" and came back with an ~300-350$ 8 core cpu that offered very similar performance to 1000$ 8 core i7 6900k and now a lot of people are buying/upgrading to ~200$ awesome mid-end cpus like 6c/6t i5 8400 and 6c/12t r5 1600.
Also, Nvidia ended driver support for 32bit systems: Link
Does this mean that 7 days to die will finally "spread its wings" by going full 64bit only, or devs are still planning to support 32bit?
Regards to The Fun Pimps and the whole community
