Ferals become radiated upon dismemberment / Feral Wights don't run / random crashes.

Arez

Well-known member
Lately when I dismember a feral zombie, the part that becomes dismembered, as well as the point of body where the disconnection occurs, becomes radiated. Here's a timestamped example.






I'm also seeing other strange behavior. Every time I encounter a Feral Wight, they don't run; only walk. Day or night. 

I'm also getting random crashes which never happened before recently. I've got close to 900 hours of play time. You can see it crash in the same video here. It happens at 22:24. 

To check, I've removed any mods I use, as well as verified all the files and it didn't fix anything. 

Here is the log for when it crashed.

https://pastebin.com/embed_js/JShz9JDC

 
Well, you do have at least one mod failing in that log. I'm guessing it's whatever mod you added that adds/changes zombies. Could be the cause, if adding the game install folder and save folder to Windows Security/Defender exclusion list (and whatever other antivirus you're running if any) doesn't do it.

 
Well, you do have at least one mod failing in that log. I'm guessing it's whatever mod you added that adds/changes zombies. Could be the cause, if adding the game install folder and save folder to Windows Security/Defender exclusion list (and whatever other antivirus you're running if any) doesn't do it.
Thanks Jugginator!

I just excluded the 7 Days folders. I'm gonna see if that fixes it. I do remember pulling the mods during a different playthrough and was still having issues, but I could be mistaken on that. Later or tmrw I'll pull all the mods again and see what happens if the folder exclusions don't help.

 
Thanks Jugginator!

I just excluded the 7 Days folders. I'm gonna see if that fixes it. I do remember pulling the mods during a different playthrough and was still having issues, but I could be mistaken on that. Later or tmrw I'll pull all the mods again and see what happens if the folder exclusions don't help.


You're welcome! Don't forget pulling mods that were there when you started a game can cause some issues, but in your case it could be a situation where the code that the mod(s) changed is still in there after removing the mod. Always check a fresh save to see if that indeed fixed the issue, then compare it with the previous game.

 
You're welcome! Don't forget pulling mods that were there when you started a game can cause some issues, but in your case it could be a situation where the code that the mod(s) changed is still in there after removing the mod. Always check a fresh save to see if that indeed fixed the issue, then compare it with the previous game.
Yes. I was getting console errors when I would approach any trader for the 1st time, after removing the mods. After the initial errors, it wouldn't happen again. 

I'm gonna do a test right now.

 
I tried pulling all the mods I used after I started seeing the radiated texture glitches and I stated a fresh save. 

While I didn't encounter any crashes in 3 hours of play, I did get one console error upon respawning after a death and the feral/radiated texture glitch still occurred. 

Next I will pull all mods and start a new game.

 
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