mdf25
Refugee
FennecMod
Deadly Ferals & Rad Zeds, Specializations, Ore Processing, & More
V1.1 for 7 Days to Die - Alpha 16.4
About the Mod
Greetings everybody and welcome to FennecMod!
Starter Specialization System
At the start of the game you will be given 3 class papers that you can craft into specific specializations. What is a specialization? Well, a specialization is sort of like a class that you see in Valmod or Ravenhearst, but instead of giving you a few levels in some things or starting you off with gear or access to recipes, a specialization makes you extremely good with what you chose to specialize in, whilst making you not as good at things you didn't choose. No vanilla recipes are locked behind specializations.
Specializations cover all weapon types making them extremely powerful if you choose to use those. Some classes also make things like construction tools or mining tools do much more entity damage, so if you wanted to roleplay a builder who smacks zeds in the face with a claw hammer, you can do so! With over 5000 possible combinations of 3 classes, you can really shape your character.
You get some new quests after choosing your specializations. Completing the quest chains will make you a master of that class, which will not only buff your strong areas but reinforce your weaker areas as well.
Specializations: Builder, Crafter, Carpenter, Farmer, Miner, Plunderer, Hunter, Ranger, Slash, Bash, Culinary, Pistols, Rifles, Shotguns, Scientist, Athlete, Researcher, Armour, Mechanic, Trader
New Ores & Ore Processing
3 new ores are now in the world!
- Copper is used for starting tools (you can forge it just like iron in a regular forge) and can be used to make low grade bullet casings. Found in warmer biomes.
- Zinc can be alloyed with copper to make brass for mid tier bullet casings and other items. Found in cooler biomes.
- Uranium will be usable for power production and for crafting of better tier armour (not yet implemented). Found in the wasteland biome.
There are also ways to process ores to make your forging more efficient. Two new machines have been added to the game for this - the industrial grinder and the purification plant. The grinder turns fragments into ground dust which is worth twice as much material in a forge. If you can get your hands on a purification plant you can turn these ground dusts into purified dusts, which will give you three times the amount of material in a forge compared to forging the ores directly. The grinder is free to run but will produce a lot of heat. The purification plant mixes the ground dust with purified water to remove any other impurities in the dust.
Gold and silver are more common underground as they are used in some electronic components. Silver is used in electric timer relays as well as being useful in making solar banks. Gold is used to make solar panels and will have other uses.
The forge can no longer smelt iron right away and instead you need to start with copper tools. To make a forge you must first find one in the world or trade for it. You can then make copper tools, which are slightly better than stone tools but cannot be repaired. Once you find an alloying forge and have read the books to create forged iron and iron tools, you will be able to then upgrade to iron tools. To get steel you will need to first make a crucible, which requires steel itself so you'll have to find some.
New Food Recipes, Farming & Steroids
Canned food now has a use and you can cook different recipes by combining some canned food with other foods in the world that you can farm. For example you can combine a can of stock with a can of chicken and some mushrooms to make a chicken mushroom soup. Or if you're really running out of stuff, some dog food and corn will make the lovely 'Doggy Doo'.
If you chose the culinary specialization, you will be able to craft 'tasty' variants of these foods which give you double (sometimes triple) the wellness gain, and some really good buffs, including:
- Recover stamina faster for 2 ingame hours
- Gain 100 to your maximum health and stamina for 2 or 6 ingame hours
If you chose Farmer as one of your specializations, you get access to a new machine that can make fertilizer even faster than in Vanilla once you master it. Farmers also get access to seed packet crafting. Usually one plant will give one seed, but the farmer can craft a plant into a seed packet, which will craft into 3 seeds. So expanding your farm very quickly will be possible now. When you take the specialization you'll get some seed packet recipes, and mastering it will give you all the rest.
Steroids can be found in the world (and crafted once you become a master athlete) which will give a major stamina boost for 2 hours. But, after the 2 hours are up you will have some side effects. They can be really useful in a pinch and in some cases are even better than beer for keeping your stamina high.
Deadlier Feral and Radiated Zombies, Frozen Zombies, Burnt Zombies
Feral zombies are much stronger and will have a chance to spawn at night. Zombies will also see you from much further away - so unless you're well hidden you can expect to be outnumbered at night as they'll come running from 100 blocks or more if they see a mining light bobbing around in the dark. You can still use the cover of darkness to avoid them and night vision is highly recommended!
Radiated zombies will have a chance to spawn in the wasteland at night. They are much more powerful and the rad wight and spider have a higher explosion resistance, so don't expect a couple of exploding bolts or pipe bombs to finish them off. Do not let these guys hit you otherwise you will get a horrible radiation debuff that will drain you of health.
In the snow biome you'll find frozen zombies! They look like their normal counterparts but have a blue hue to them, some of them look drowned and some look frozen. Don't let these guys hit you unless you want to become Frozen - it's similar to being stunned but lasts much longer and will lower your core temp. If you are under the influence of stew, coffee or snowberry juice, the frozen buff will not affect you.
Coming soon: In the burnt forest biome and sometimes in desert & plains, you'll find burnt zombies. These zeds move faster than their Vanilla counterparts, but don't hit for as much damage. However, beware the Scarred Burns debuff, which will damage you over time and reduce movement speed and wellness a bit. If you're under the effects of red tea or yucca juice, the buff will not apply.
Fadium & Foxium: Two Legendary Alloys
If you're lucky enough to find some forged Fadium and Foxium (based on the YouTubers FadeWillow and myself) you will be able to construct the laser forge. This forge is capable of smelting gold and silver, and combining them with uranium to make Fadium and Foxium. Not too much is known about these legendary materials yet or where you may find them, but one of them appears faded and the other smells like fox.
Useful Traders!
Traders now come stocked with much, much more than in Vanilla. No more thinking 'why would I buy 15 concrete mix?' when he now stocks thousands of it! However his prices are not so generous, so you'll have to find a way to make some coin...
Downloading the Mod
If you would like to download the mod, you can find it on SphereII's mod launcher under MaxFoxGaming > FennecMod.
If you want to download and update manually, check out the GitHub repo.
FennecMod 1.1 Playthrough Series!
Credits & Thanks - all these guys deserve a lifetime supply of cookies
HollowHearted: For all the recipes coding for the food items, most of the localization descriptions and all the support throughout the whole creation of the mod.
FadeWillow: For the food custom icons and the ideas for more food uses in general.
Katlima: For the German translations for the new items and blocks and some custom icons.
SphereII: For helping me get the mod on the launcher and testing.
HaidrGna: For helping throughout with some issues and for the backpack kit ideas.
KhainesGB: For helping throughout with quests and ideas.
The Foxmillions: For sitting in streams watching me make this whole thing and giving ideas, suggestions, and playing through the mod reporting bugs for me.
Valmar, Mortelentus, Xyth, CraterCreator: Though they had no hand in the making of this mod, many ideas for this mod were also inspired by these guys.
Bugs
You can let me know of any bugs here or feel free to join my discord community and post bug reports there: Join the Foxmillions Community
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