Feedback on 2.5

In the game logic, it is.
At a lake, the "unlimited amount of containers" doesn't exist, and your character is stumped without jars.
vs
At a collector, suddenly the jars aren't an issue. But logically, they must be coming from somewhere. Thus the collector is "generating" them.

A lot of "jar complainers" would be decently happy if the character could use those "unlimited containers" at the lake, but that would make water instantly infinite. I wouldn't mind too much, but TFP wants to gate it; and I'd prefer Some gating myself, it's a survival game after all. Thus "jars" as the limiting factor.

You're free to dislike the empties, as useless and cumbersome, or whatever; but please try to understand the sentiment you're arguing against. I find the empties a good way to maintain basic survival mechanics in the game, and the dew collector a weird, unrealistic contraption; doesn't help that it's modeled as a rain catcher but doesn't work like one.... Having the umpteenth item to throw away by default is trivial in comparison imo (I carry very few items beyond the bounds of the POI I'm at, I'm discarding everything in a trash box at the front...).
I would agree, except that you don't have to use a dew collector if you don't want. You can just use the empty jars and have the immersion you are looking for without any impact from the dew collectors. This can be done without the use of any mods. There is no downside to you doing this if you like it that way. For those of us who hate empty jars, we currently have the option to not ever use the empty jars and to eventually get the dew collectors for water. There is still the downside of having the empty jars in the game, but it's not horrible. So as it stands now, both sides can be at least somewhat happy with the situation. Both can play the way they want without needing mods.

Now, if you add empty jars as a requirement for using the dew collector, you are now forcing people who don't want empty jars to use mods in order to not have to deal with empty jars, and those on console don't even have an option to not use the empty jars. And for what benefit? So people who want empty jars can have a jar sink since they are obviously getting way too many empty jars, especially if they don't leave them as 0% return? Even if you say it's an immersion thing, that's a minor issue considering you don't have to use a dew collector to begin with. And a little immersion versus having no option to play the game without using empty jars (console) or having to use mods to make it happen isn't a very good reason to do it.
 
So as it stands now, both sides can be at least somewhat happy with the situation.
Indeed, planning not to use collectors myself, will have see how it goes.

Now, if you add empty jars as a requirement
I wasn't arguing for that; only pointing out the logical gap in the game that WarMongerian was dismissing. There's no point to the collectors if they require jars. Neither game mechanically, nor as you describe for the "jar allergics" :)
 
I wasn't arguing for that; only pointing out the logical gap in the game that WarMongerian was dismissing.
Yeah. I was just including that because that's what people are trying to push for. If I say nothing and TFP decides to listen to them and add that requirement, it isn't good. If I at least make it known that at least someone thinks it's a bad idea, maybe TFP will not do it.
 
And needing a crucible to make jars? That's just a slap in the face to those who wanted jars back.
It makes perfect sense. you need a crucible to melt sand and to make glass. So balance! lol. i know you aren't fighting 1 way or the other about Jars. But year, without a heat resistant container it will be difficult to make glass.
 
I agree that the accumulation of glass jars can be a problem, and one rational solution would be to use them in more crafting.

I have in the past added recipes to allow me to make canned food. IIRC my recipe required a little iron to represent the can, but my parents "can" food in jars.
 
I would agree, except that you don't have to use a dew collector if you don't want. You can just use the empty jars and have the immersion you are looking for without any impact from the dew collectors. This can be done without the use of any mods.

Yeh, I'm in the 100% return camp, but I see the logic your lay out and I agree.

That said, with 100% return I'd still like to find a consistent use for Dew Collectors since the block is in game, but I'm totally cool with that use coming from mods if the Devs don't want to invest the time. At the moment I'm partial to the idea that the Dew Collector becomes a water source capable of filling one stack of empty jars with murky water before needing time to refill.
 
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