Favorite activity? (Late Game)

Over time, once you've become a lot stronger and death isn't really a big fear of yours, what has become one of your favorite things to do? Such as rebuilding destroyed houses. Or just hunting zeds down. I like to clear POIs and then break everything inside.
 
Agree with Khissi, once I have "best of", that playthrough becomes pointless. Time to pick which tree to explore next. I really don't like the traders being locked to their own biome. It kills my immersion knowing it will always be the same one. oh well. hopefully it will make sense when they finally get to 4.0 ....whenever THAT will be. Currently just waiting for 2.0 changes to go stable so I can try the changes. It is just not worth playing until then.
 
I'm usually building something big in the end game. Other than that, looking for POI I haven't been in before, even though those are rare. Or just killing zombies.
 
Favorite thing? Starting over fresh... seriously. I get bored, it's time to start over, try different settings, play around with mods, whatever. But, once I feel like a god, it's time to start again.
Agree with Khissi, once I have "best of", that playthrough becomes pointless.
Hopefully legendary weapons can help push people a little further in the end game. It would also be nice if T5 POIs offered a bit more.

I still wish for parts quality to return and think of it as a superior system to legendary items but I'll give the new system a chance before I make a conclusion.
 
Favorite activity? (Late Game)

I've not gotten there a lot when I play solo. My solo games usually get overcome by real life commitments or the desire to playtest some new POIs. I really should find a nice friendly near-Vanilla server to play on when I can.

When I have gotten there, on a server, I found myself kind of repairing the world and building roads. I've also found myself getting more into solar power and base electricity and theorizing what I would change so that solar power got into the game earlier, but with some objectives to accomplish to make it possible.

I recall becoming more and more brash about horde night preparation, preparing less and less. That eventually got me into doing horde nights in the Run & Gun style, which I now often do right from the start. I do also fondly recall some camaraderie with other players as they faced horde night or took on POIs.

I could get into base building, but I tend to like small, efficient bases and working on a remnant POI.
 
I like trying to get a screamer or two to spawn and run around for a couple minutes letting her spawn several minions and more screamers and then wipe them all out lol lots and lots of loot bag drops from it lol
 
Favorite thing? Starting over fresh... seriously. I get bored, it's time to start over, try different settings, play around with mods, whatever. But, once I feel like a god, it's time to start again.
Yeah, I get this same itch late game. There are things I want to do like exploring interesting POIs that were previously too dangerous. The itch to start over gets pretty strong though.
 
I usually go to the wasteland, build a tower base and camp out up top with my quality 6 Sniper and headshot Zeds till I get bored. Then start over.
 
The game desperately needs an end game, but honestly, I can't think of one that would be satisfying to me.
I kinda like the idea of some big complicated build that requires tons of resources to somehow escape the zombies.

But that's largely because I'd like to see multiblock device functionality added into the game, like modded Minecraft has.


Like this
 
The game desperately needs an end game, but honestly, I can't think of one that would be satisfying to me.
I would love end game content that involved clearing out a high level POI for the purpose of obtaining hidden instructions for a zed cure.

Once found, you gather all necessary resources needed to make the cure. Once you have the cure, you set out to "clear" sections of the biome, curing or permanently killing zeds until that zone is cleared and no more zeds can spawn there.

Once all biomes are clear, game over for real.
 
I would love end game content that involved clearing out a high level POI for the purpose of obtaining hidden instructions for a zed cure.

Once found, you gather all necessary resources needed to make the cure. Once you have the cure, you set out to "clear" sections of the biome, curing or permanently killing zeds until that zone is cleared and no more zeds can spawn there.

Once all biomes are clear, game over for real.
I like the idea...it seems like a lot to add. I don't know if that is "doable" as endgame, but, I do think it would, at least, be a great base for a new game.

I'm not sure I even want to speculate what these guys have "planned"...I'm not convinced they even have a solid plan yet...just some ideas they have been kicking around for years.
Someone else said it well "the game needs end game content, but, I have no idea what would satisfy me for end game content".
I 100% agree with them.
 
Yea, I know it's a stretch, a lot to ask, but man I would have fun for days with that. I remember how many countless hours I logged in GTA San Andreas clearing out each neighborhood reclaiming it for Grove Street.
 
The game desperately needs an end game, but honestly, I can't think of one that would be satisfying to me.
Does it? Most open world survival games I have played are most fun at the beginning and middle of the game. Late game they tend to get tedious or boring.

IMO the best way to make the game last longer isn't necessarily to add end-game but to draw out more potential in the early and mid game. Right now the game is heavily structured around questing and rushing to T5 is the goal for a lot of people as you get better loot and better trader items.

In order to make each tier effectively last a bit longer I think they can make a few changes.
  • You could make Tier 6 POIs by converting some of the longer POIs into Tier 6 such as Dishong Tower as an easy way to increase the game life is to move the goal post.
  • If it were me I would do some re-working of armor to offer less overall benefits which would in turn make the game a bit harder and would slow people down a bit more. It doesn't have to be drastic and all at once, but being able to just pop some meds every so often to top off after reducing all the incoming damage seems too powerful.
  • Make the POI tiers a bit more distinct in terms of difficulty. Each tier should difficulty check the player and you may need to do a few more lower tier quests to move on to the higher tier ones. I am not talking about a hard cap either, but simply offering a more challenging experience than the previous tier.
I also think adding distractions in between quests would work wonders. I will keep saying it but offering "side-quest" style missions in the form of random events would make people want to explore more and have less drive to line-drive quests.

You are on your way to a quest and your radio picks up a distress SOS that you can go off and tackle for some nice rewards. You are wondering the wilderness and see a downed helicopter with smoke billowing into the air. Bandits are blocking off road access and you can take them out for some good gear or avoid them. Offering more dynamic events than just running from one POI to another to progress is paramount to keeping the game fresh. Instead of adding 27 new POIs, when you only need like 10 to progress each tier, add new events. Heck they don't even have to be randomly spawned. They could just be another POI that spawns in the game with it's own set of rules and interactivity.

Add back a properly working temperature system with seasons and have people to raid clothing stores or harvest cotton to make clothing to stay in peak shape during tougher seasons otherwise it will slow you down having to warm up by a fire, consume more water or avoid the outside heat/cold. These "challenges" are interactive and can be overcome by sheer determination (having to go next to a fire every 15 minutes) or preparation (warm clothing). This would extend the early game a bit and give more things for the player to find/craft to progress smoothly.

Add legendary items or parts quality back into the game to give people a reason to play after they have all the weapons and plenty of ammunition and other assorted items. Getting that perfect 600 weapon was a side project one could delve into and added some reason to loot once you already had the base weapon. Legendary weapons could also work in the regard as you would go out and look for unique weapons with perhaps special modifiers on them that boost aspects of the weapon with each weapon having multiple legendary affixes it can have. Perhaps there is a speed affix for reload, one for damage, etc.

Even some small things like having moon cycles with brighter and darker nights would slow night progression which in turn slows overall progression down a bit.

Now another obvious candidate is a main storyline. If the main story operated in addition to quests whereby additional quests were added in between the grind that would break up the gameplay quite a bit as well and offer some more unique missions to partake in thus extending the game. If done properly, as much as I hate to say it, a main story could add a lot of content to the game for the first few runs at the very least - especially if you could somehow include choices in the missions whereby you can have multiple endings depending on your choices such as side with the duke, kill him, take over his role.

There are a myriad of things that can be done to extend the shelf life of the game. The most important being obviously jars. ;)
 
Does it? Most open world survival games I have played are most fun at the beginning and middle of the game. Late game they tend to get tedious or boring.
Yeah, I think it does.... I would like a reason for why I'm building up my skills & gear. One thing I'm noticing a lot of people saying is something along the lines of, "I keep playing till I get bored and start over" I don't think thats a good thing.... I want to play until I feel like I accomplished something, so I can then start over. Like I said, I'm not sure what that would be, but I think the game would be better off with some sort of goal.
 
Favorite thing? Starting over fresh... seriously. I get bored, it's time to start over, try different settings, play around with mods, whatever. But, once I feel like a god, it's time to start again.
Day 49 or thereabouts, i start afresh, not from boredom but there's no challenge once you have all weapons and skills at max. I do play overhaul mods too, Rebirth etc
 
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