pakua
Refugee
I've read several posts on here about removing certain biome types but haven't seen a simple explanation for removing/changing a biome from a random gen map.
1. To change the biomes, edit the rwgmixer.xml file under /steam/steamapps/common/7 Days To Die/Data/Config.
2. Back up your rwgmixer.xml file (copy then save it as rwgmixer.xml-backup).
3. To remove the Wasteland biome, edit lines 951-963 (approximate):
4. Change "wasteland" to "pine_forest" (or whichever biome you want to use instead of wasteland).
5. Go to lines 997-1014 (approximate):
6. Same as above, change the "wasteland" to whichever biome you want to use instead.
7. Save the file then restart 7 Days To Die. Regenerate the random seed map to see the change.
You can do this to make all of the biomes exactly the same or mix/match however you see fit.
I'm using the seed "Wasteland Test" for the examples below:
Standard

No Wasteland

All Pine Forest

All Desert

I hope this helps someone!
1. To change the biomes, edit the rwgmixer.xml file under /steam/steamapps/common/7 Days To Die/Data/Config.
2. Back up your rwgmixer.xml file (copy then save it as rwgmixer.xml-backup).
3. To remove the Wasteland biome, edit lines 951-963 (approximate):
Code:
<module name="biomeOutput" type="BiomeIDMapper">
<property name="sourceModule" value="clampOutput"/>
<property name="biomemap0.Name" value="pine_forest"/>
<property name="biomemap0.Range" value="0.2,0.5"/>
<property name="biomemap1.Name" value="snow"/>
<property name="biomemap1.Range" value="0,0.2"/>
<property name="biomemap2.Name" value="wasteland"/>
<property name="biomemap2.Range" value="0.5,0.7"/>
<property name="biomemap3.Name" value="burnt_forest"/>
<property name="biomemap3.Range" value="0.7,0.8"/>
<property name="biomemap4.Name" value="desert"/>
<property name="biomemap4.Range" value="0.8,1.1"/>
</module>
5. Go to lines 997-1014 (approximate):
Code:
<module name="biomeOutput" type="BiomeIDMapper">
<property name="sourceModule" value="clampOutput"/>
<property name="biomemap0.Name" value="pine_forest"/>
<property name="biomemap0.Range" value="0.25,0.5"/>
<property name="biomemap1.Name" value="snow"/>
<property name="biomemap1.Range" value="0,0.25"/>
<property name="biomemap2.Name" value="wasteland"/>
<property name="biomemap2.Range" value="0.5,0.65"/>
<property name="biomemap3.Name" value="burnt_forest"/>
<property name="biomemap3.Range" value="0.65,0.75"/>
<property name="biomemap4.Name" value="desert"/>
<property name="biomemap4.Range" value="0.75,1"/>
</module>
7. Save the file then restart 7 Days To Die. Regenerate the random seed map to see the change.
You can do this to make all of the biomes exactly the same or mix/match however you see fit.
I'm using the seed "Wasteland Test" for the examples below:
Standard

No Wasteland

All Pine Forest

All Desert

I hope this helps someone!