I did a little research but couldn't find a similar thread, so I think my idea is new and revolutionary:
Farmin Overhaul!
Currently Farming is boring. You unlock seeds by skill, punch them into the ground and and punch them out after a while they magically doubled. This process gets repeated until the server starts crashing because of a 300-tiles wide garden.
This is repetitite and boring.
My idea would be to put plants into Tiers from T0, trivial for everyone, to T3 for plantlife geeks and high-end bases.
The point behind that would be to make planting itself much more difficult, but also more rewarding.
By this, players who don't care are still able to do some basic gardening and get basic foods, but for the more advanced vegetables one needs skillpoints and preperation.
T0 - Corn!
No Skills no Preperation
Seeds: Craft by hand. One ear = 5 Seeds
Planting: Anywhere
Irrigation: None
Yield: 1(+1 per Skill) Corn per plant
Comment: Stupid much work, but easy to setup
T1 - Potatoe
No Skills, but preparation
Seeds: Potatoe + Water bottle = germinating Potatoe
Planting: Needs a garden tile, prepared with a hoe. Will only grow on a 3x3 garden with no adjacent plants
Irrigation: 2 x Water
Yield: 5(+2 per Skill) Potatoes
Comment: Using basic ressource, being a solid source of food
T2 - Blueberry
Ambitious plant for long term usage
Seeds: Attack Fully grown plant with a hoe turrns into 1 seed (10%*Skill for Bonus seed)
Planting: Needs a garden tile, prepared with a hoe
Irrigation: 5 x Water
Yield: 10+ Berries, Plant will not be destroyed(Chance to fail and still deytroy it)
Comment: Getting seeds should be difficult and harvesting needs a skilled farmer, but once established, very rewarding.
T3 - Super Corn
High End Stuff
Seeds: Crafted at Chemistry Bank
Planting: Garden tile and skill
Irrigation: Only grows indoors with artificial light, 1x Water
Yield: 1(+1 per Skill) Super Corn
Comment: High skill gate. Needs Science, Electricity and Gardening skills
Farmin Overhaul!
Currently Farming is boring. You unlock seeds by skill, punch them into the ground and and punch them out after a while they magically doubled. This process gets repeated until the server starts crashing because of a 300-tiles wide garden.
This is repetitite and boring.
My idea would be to put plants into Tiers from T0, trivial for everyone, to T3 for plantlife geeks and high-end bases.
The point behind that would be to make planting itself much more difficult, but also more rewarding.
By this, players who don't care are still able to do some basic gardening and get basic foods, but for the more advanced vegetables one needs skillpoints and preperation.
T0 - Corn!
No Skills no Preperation
Seeds: Craft by hand. One ear = 5 Seeds
Planting: Anywhere
Irrigation: None
Yield: 1(+1 per Skill) Corn per plant
Comment: Stupid much work, but easy to setup
T1 - Potatoe
No Skills, but preparation
Seeds: Potatoe + Water bottle = germinating Potatoe
Planting: Needs a garden tile, prepared with a hoe. Will only grow on a 3x3 garden with no adjacent plants
Irrigation: 2 x Water
Yield: 5(+2 per Skill) Potatoes
Comment: Using basic ressource, being a solid source of food
T2 - Blueberry
Ambitious plant for long term usage
Seeds: Attack Fully grown plant with a hoe turrns into 1 seed (10%*Skill for Bonus seed)
Planting: Needs a garden tile, prepared with a hoe
Irrigation: 5 x Water
Yield: 10+ Berries, Plant will not be destroyed(Chance to fail and still deytroy it)
Comment: Getting seeds should be difficult and harvesting needs a skilled farmer, but once established, very rewarding.
T3 - Super Corn
High End Stuff
Seeds: Crafted at Chemistry Bank
Planting: Garden tile and skill
Irrigation: Only grows indoors with artificial light, 1x Water
Yield: 1(+1 per Skill) Super Corn
Comment: High skill gate. Needs Science, Electricity and Gardening skills