Exhaustion and Sprain Treatment Options

GuardianReaper0

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Exhaustion can currently only be treated with vitamins (which doesn’t really make sense imo) and a sprain just needs time, no medication from what I’ve seen.

What I’d like to suggest is a few new options for treatment.

Exhaustion:

Be able to use sleep related structures to speed up the healing process. The better quality of bedding, the faster you heal.

- Bedroll is 10% faster

- Bunk bed/ single is 20% faster

- King size bed is 40% faster

- - if also under the effect of a campfire, this amount is doubled, allowing you to recover even faster.

(A version of this could even be an interesting way to speed up other injury healing rates too)

Sprains:

if I’m not mistaken, there is no medical item for this currently, only broken bones can be splinted or casted.

My suggestion is to allow the use of a “snowball” to speed up the healing. After all, icing a sprain is supposed to help!

Just some thoughts inspired by another post.

 
Sprains:

if I’m not mistaken, there is no medical item for this currently, only broken bones can be splinted or casted.

My suggestion is to allow the use of a “snowball” to speed up the healing. After all, icing a sprain is supposed to help!

Just some thoughts inspired by another post.
Sprains can immediately be treated with a splint or cast with a single point in Physician.

 
Exhaustion:

Be able to use sleep related structures to speed up the healing process. The better quality of bedding, the faster you heal.

- Bedroll is 10% faster

- Bunk bed/ single is 20% faster

- King size bed is 40% faster

- - if also under the effect of a campfire, this amount is doubled, allowing you to recover even faster.

(A version of this could even be an interesting way to speed up other injury healing rates too)
"Catching" exhaustion, as though it were a transmittable disease, by being hit or bit makes absolutely no sense either. Ergo, I'm of the mind that vitamins might only prevent infection. If exhaustion is to be a thing, there should be some other way to contract it, e.g. extended exertion, of which there is a gracious plenty in this game. If TFP really want to slow things down (and they obviously do), they could make it so that speed running through everything, as I've seen so many streamers and YouTubers do, isn't possible, especially without steroids or Mega Crush. I'd tie it to stamina. You'd have to be cognizant of how often and long you're sprinting; pay attention to and pace out your mining; etc. If you run out of stamina more than a specified number of times (preferably much larger than the video game magical number of three, maybe 6-10, due to horde night), you'd become exhausted. Then we can talk about ways to mitigate it such as those you've suggested.

Stuff like the mining suit and anything else that mitigates stamina depletion, e.g. the steroids (which see little use in my experience), would act as the preventitive.

I'm not sure a sleeping mechanic would ever be implemented in this game. Too many of those same streamers and YouTubers do all their mining at night in marathon sessions, so they can raid and raid and raid and raid some more during the day. They'd probably be upset at such a change whereas those who prefer to stop and smell the roses along the way probably wouldn't mind as much.

 
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Exhaustion can currently only be treated with vitamins (which doesn’t really make sense imo) and a sprain just needs time, no medication from what I’ve seen.

What I’d like to suggest is a few new options for treatment.

Exhaustion:

Be able to use sleep related structures to speed up the healing process. The better quality of bedding, the faster you heal.

- Bedroll is 10% faster

- Bunk bed/ single is 20% faster

- King size bed is 40% faster

- - if also under the effect of a campfire, this amount is doubled, allowing you to recover even faster.

(A version of this could even be an interesting way to speed up other injury healing rates too)
I think this is a great idea. There's a fairly new (updated) overhaul mod called Afterlife that has a similar mechanic, though it's much more involved (the mod itself is very complex, so it's not to everyone's taste). However, I really like the idea of giving the bedroll more use since the player can't actually use it for sleep, and for those who play permadeath, the bedroll is essentially useless unless you really like that 'home' music.

Sprains:

if I’m not mistaken, there is no medical item for this currently, only broken bones can be splinted or casted.

My suggestion is to allow the use of a “snowball” to speed up the healing. After all, icing a sprain is supposed to help!

Just some thoughts inspired by another post.
As others have stated, with a single point in Physician, you can treat a sprain with a cast or splint, though I think an argument could be made that without that point, a splint should be able to cut down the recovery time.

As a related note, with 3 (I think) points into Physician, you can instantly heal a broken limb with a cast or a splint. IMO, though, I think the player should be forced to use a cast in that scenario.

Interesting. It wouldn’t allow me to do as such. 
Even with Physician it won’t allow me to apply a splint to a sprain. It will to a break, but not a sprain.
This was definitely true in previous versions, but as of 1.0, that single point in Physician will instantly heal sprains. Curious if you have a mod that's conflicting and causing an issue? Some sort of rare bug, maybe? I can confirm, though, it definitely works.

 
I think this is a great idea. There's a fairly new (updated) overhaul mod called Afterlife that has a similar mechanic, though it's much more involved (the mod itself is very complex, so it's not to everyone's taste). However, I really like the idea of giving the bedroll more use since the player can't actually use it for sleep, and for those who play permadeath, the bedroll is essentially useless unless you really like that 'home' music.

As others have stated, with a single point in Physician, you can treat a sprain with a cast or splint, though I think an argument could be made that without that point, a splint should be able to cut down the recovery time.

As a related note, with 3 (I think) points into Physician, you can instantly heal a broken limb with a cast or a splint. IMO, though, I think the player should be forced to use a cast in that scenario.

This was definitely true in previous versions, but as of 1.0, that single point in Physician will instantly heal sprains. Curious if you have a mod that's conflicting and causing an issue? Some sort of rare bug, maybe? I can confirm, though, it definitely works.
I’m on console, so no, there is no mods for it to conflict with.

 
100% agree. Anyone can make and use a splint, but not necessarily a cast. So, a point in Physician shouldn't be necessary to use the splint.
On the other hand, a splint or cast wouldn't really instantly fix a sprain and you wouldn't even really use one on a sprain.  It is there for gameplay reasons so that you can instantly cure that if you want to put a point into physician.  You might say that you physician knowledge has allowed you to find a way to fix a sprain that wouldn't normally be possible. 

Btw, even though a splint is pretty basic, a lot of people wouldn't have any idea how to make out use one correctly.

 
They don't in the game, either. They just lessen the amount of time it takes for one to heal.
No. Read the physician perk.  Instantly cures it.  I've tested that in 1.0.  I haven't done 1.1 EXP, so perhaps it changed, but it works in 1.0.  I am not at home and can't show a screenshot.

 
 Instantly cures it.
I'll have to recheck. Thanks. Haven't had a broken leg in a while, but the cast just lessened the time it had to heal. I was keeping an eye on the timer located at left, bottom of the screen above health and stamina meters where the duration time of remedies is shown. The icon accompanying the time is a little foot and ankle with bandages on it.

 
I'll have to recheck. Thanks. Haven't had a broken leg in a while, but the cast just lessened the time it had to heal. I was keeping an eye on the timer located at left, bottom of the screen above health and stamina meters where the duration time of remedies is shown. The icon accompanying the time is a little foot and ankle with bandages on it.
Yes, broken is not healed instantly.  Only sprains.

 
Yes, broken is not healed instantly.  Only sprains.
Gotcha.

Exhaustion can... be treated
So, what do you think about the idea of tying exhaustion to stamina usage and degree of exertion as opposed to being hit or bit with various drinks and chems used as preventatives? As for remedies, a sleeping mechanic would be mighty fine, using the beds as you say. The only problem with that, of course, is that time passes the same for everyone on the server, but there are other online games with such sleeping mechanics. They don't advance time, which is a little awkward, but a little awkward is okay.

 
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Fatigue being tied to taking more damage does feel weird, but I ain't bother trying to figure things out since it is just a gameplay thing.  But I suppose you could say that it makes you a little slow, allowing attacks to more easily hit you because you can't dodge as easily. 

Still, tying it to stamina wouldn't be bad.  But they probably want something tied to damage and just decided to call it fatigue. 

I didn't think we really need additional ways to heal fatigue, but I didn't care if there are options.  But laying in bed for 5 minutes real time to speed up recovery of fatigue is definitely not something I would ever do.  The green pills (vitamins) are easy to get and traders usually have them if you aren't finding enough of them.  Besides, I think I might get fatigue once it twice by day 70 with 2 hour days, so it isn't a big deal.  Cuts and infections are far more common.

 
laying in bed for 5 minutes real time to speed up recovery of fatigue is definitely not something I would ever do.
It is awkward and real time consuming, but so is the necessity of beating on rocks and ores and trees for hours upon hours of real time on end required by the voxel structure of the game. Rest could be set up so that the real time it takes is only the time spent in the menu specifying you need rest and how much, if not how long. The different bed types GuardianReaper0 mentioned speeding it up or determing the percentage being a good idea, also. It'd have to be more thoroughly thought through so that it makes sense while also not wasting too terribly much of our real lifetimes.

 
It is awkward and real time consuming, but so is the necessity of beating on rocks and ores and trees for hours upon hours of real time on end
Yet that gives me resources compared to just speeding up a debuff that really doesn't matter if you just let it expire on it's own and where vitamins are very easy to find for an instant cure.

 
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