PC Evolution of 7d2d - A Historical Perspective

Virtually every time a new alpha comes, a vocal minority (sometimes majority) complains about some new or changed mechanic but eventually adapts and then forgets that they complained about whatever as the months/years go by

I love how people assume that because people aren't complaining about it anymore, they are fine with it.
You know what happens when you currently make a post about what is wrong with A17? Everyone says "omg another post shut up"

And so we shut up and hope that it will get better in the next alpha.
I don't think that this principle applies to Vik or any of his complaints about the game. The question is, how anomalous is that?

 
Sure. Why don't you start then?
Because....

You know what happens when you currently make a post about what is wrong with A17? Everyone says "omg another post shut up"And so we shut up and hope that it will get better in the next alpha.
....I'm not one of those guys making posts about what's wrong with A17!

Now, if you're backing down, then LuckyStar must be correct, and....

zyYbd32.gif


:highly_amused:

Seriously though, (IMHO) there are ~way~ more people posting about what's wrong with A17 than those telling them to shut up. There's one poster who averages 1 post every six hours since his account was created a couple months ago. I am SERIOUSLY fed up with having to sift through what can only be described as whining (not you incidentally Vik; you have complained about A17, but I believe you've also offered constructive conversation in addition to helping those who are frustrated.)

Keep the bitching to a thread or two. Keep the legitimate criticism and suggestions to a different thread or two. That way we don't need to read the useless threads. Of course, it doesn't work that way, because the "You ruined the game, I quit!!!" crowd thrives on being heard...spamming dramatically titled threads because they have the right to be heard, and TFP has hurt their feelings, disappointed them, screwed up their strategies, failed to adopt their suggestions, etc. etc. etc.

State your issues with the experimental, offer suggestions where possible. Move on. Revisit and make a better case for your issues if they are being dismissed (NOT the same as being ignored, which may very well mean they've been acknowledged). Avoid the use of drama. Creative use of adjectives is OK, but don't make it sound like you're charging a machine-gun nest. Make comments about others' suggestions and issues. Treat them with the same respect as they treated you when they posted.

-Morloc

 
I'd +Rep Morloc for that post, but apparently, I must have done so recently enough to prevent me from doing so again.

The constructive naysayers are probably the most valuable on the forums, and as much as it might boost TFP's happy-factor to hear "Everything is perfect, don't change a thing" every now and then, it doesn't provide much guidance for improving the product.

Unfortunately, there's a tendency amongst some with complaints to be anything but constructive. But it is only some.

 
I think the ones offering more constructive criticism tend to be the more experienced (and maybe more mature). I started in A16, and they just completely changed the game on me because why. I'm actually a pretty reasonable person (ironically strong-willed and outspoken as well), but without any experience or explanation to ground you, it feels pretty unreasonable, and that's compounded by the wait and expectation between updates.

I for one look to this repeating phenomenon of whining about unexpected/unwelcome deviations in game design to finally come to an end, and I think we have Morloc to thank for that. ;)

 
Yes to the nasty city. Yes to zombies that run indoors....but I think I like the feral/regular mix we have now.

Yes to the snow zombies (why take those out?).

The level gating of the forge....hmm....I seem to recall thread after thread about Forge Ahead...

"The game doesn't begin until you find that book!"

"It's day 61, still no book."

"You can't leave something so important to the game to the RNG!!"

"I quit!!"

"You're ruining the game"

(paraphrased from memory, but I think we recall the "discussions").

Might be fun to have ~both~ the book ~and~ the ability to purchase the perk! :strawberry:

-Morloc
Thats how valmod did it in a16.4, you could wait to find the book, or spend skill points to learn it. Me? I wait for the book, and the level 20 gate in a17e is not a issue with how you can find forges in random poi's besides, you can't even craft item tools without that perk, but you CAN however repair anything even if you can't craft it yet. As for getting forged iron I know of several sources: wrenching a destroyed workbench nets you 20 when its destroyed, working stiff boxes, and cars can have some, not to mention traders quite often stock it. Iron tools are also very easy to find, I usually have half a set or a full set by day 2 or 3 from looting. That said, I care the most about finding a sledgehammer in a17e more than anything else, good for smashing heads, and busting into Poi's, well sledgehammer and a cooking pot are my 2 most desired items at the start of a new game.

 
Virtually every time a new alpha comes, a vocal minority (sometimes majority) complains about some new or changed mechanic but eventually adapts and then forgets that they complained about whatever as the months/years go by.
How do you know everybody adapts and forgets (if that's what you're implying)? Maybe many just leave and never come back. That's why it "seems" as if everybody is happy a while after an update. Those who don't like it aren't there anymore.

TFP claim to have sold 2.5 million electronic copies of the game. Do you know how many percent of those players actually played the game yesterday? 0.53924%. (Yesterday's number of players was 13,481.)

That doesn't sound like a lot of people actually forgiving, forgetting and staying on the boat.

Maybe a little food for thought, that's all. I just crunched the numbers, maybe there is a way to wrangle something positive out of that percentage value.

 
This is very unrelated but why does everyone here have a gif for 95% of their discussions.

And as for a related point, I believe that TFP absolutely still do their best to listen to the majority and sift through the constructive and "not-so" constructive criticism to decide in what direction they ought to take the game to best suit their dream and include as much of the playerbase as possible and while that seems to frequently result in what could be called "drastic changes" I personally believe they're heading in the right direction and are very close to settling on their core systems and then the changes will be much more adaptable to at least the majority.

 
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