Caelynd Maclyrr
Refugee
- Version
- 2.0 b289
- Platform
- Mac
Seen in all 2.0 game starts.
2025-06-22T17:10:32 136.420 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Caelynd, id=1102]
SDCSUtils::RemoveFPViewObstructingGearPolygons -> Removed 1948 obstructing polygons from bodyClothes(Clone)
SDCSUtils::RemoveFPViewObstructingGearPolygons -> handsGloves(Clone) has no obstructing polygons
SDCSUtils::RemoveFPViewObstructingGearPolygons -> Removed 1948 obstructing polygons from bodyClothes(Clone)
SDCSUtils::RemoveFPViewObstructingGearPolygons -> handsGloves(Clone) has no obstructing polygons
2025-06-22T17:10:32 136.723 INF Loaded player
Texture creation failed. 'R32_UInt' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Object.SetName(UnityEngine.Object,string)
at UnityEngine.Object.set_name (System.String value) [0x00001] in <3b4dd0fe512d4fe0a34f404bdbfc2a8c>:0
at FidelityFX.Fsr3UpscalerResources.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x000fc] in <79466186b60a4e4bac5d9167261fba22>:0
at FidelityFX.Fsr3UpscalerContext.Create (FidelityFX.Fsr3+ContextDescription contextDescription) [0x00078] in <79466186b60a4e4bac5d9167261fba22>:0
at FidelityFX.Fsr3.CreateContext (UnityEngine.Vector2Int displaySize, UnityEngine.Vector2Int maxRenderSize, FidelityFX.Fsr3UpscalerShaders shaders, FidelityFX.Fsr3+InitializationFlags flags) [0x00043] in <79466186b60a4e4bac5d9167261fba22>:0
at UnityEngine.Rendering.PostProcessing.FSR3.CreateFsrContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000cb] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.FSR3.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean _stereoRendering) [0x000ef] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x0047b] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00799] in <c0d679989bd345d78680dd59a15e90c0>:0
at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x001f0] in <c0d679989bd345d78680dd59a15e90c0>:0
- Reproduction Steps
- Every game start, prior to spawning. Not harmful (afaik) but a pain in having to always dismiss the log window. If not lethal, it probably should be moved to warning and not keep the log pane open.
- Link to Logs
- https://justpaste.it/iwoqo
- Link to Screenshot/Video
- https://justpaste.it/irqhy