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Equal yields per block?

I really hate how using an iron pickaxe will yield about twice as much material from breaking a block as using a steel pick would. Anyone know how to make yields scale directly to damage dealt, so that upgrading tools and leveling up Miner 69er don't lower your per-block yields?

 
I suppose I could add the line from Mother Lode's code into Miner 69er, that would keep the harvest count in lock step with the boosted damage from *that* source at least.

Basically where it says:

Code:
<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" level="1,5" />
I'd add a line to make it:

Code:
<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" level="1,5" />
<passive_effect name="HarvestCount" operation="perc_add" value=".2,1" level="1,5" tags="oreWoodHarvest"/>
I could do the same with tools, adding it to the higher tiers of tool, with the percentage increase tied to the percentage increase in damage dealt.

I probably need to do more testing on the base values before messing with it though.

Also the mods would still be giving a damage increase without a corresponding harvest increase.

 
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