4sheetzngeegles
Survivor
Epiphany This is my first draft raw The abridged version is at bottom of post
I have an idea, this just came to me, its actually an idea inspired by, everyone and every post that i have read in the forum.
For me, any input is information, +/-, indifferent, even the absence of a response to a question or statement.
"The absence of evidence isn't the evidence of absence"
Its pure unbiased observation, that is the reason my questions are seemingly nonsequitur.
First i'll show how this is everyones idea and rep needs to be both paid forward and round robin to all for this.
Supporting-Bullet-Points:
Whether intentional or not this game now covers a greater spectum/scope of gaming genre "plural", than most in this
iteration "generation cycle". Validation: The passionate debates, of perceived valuation and/or devaluation of a
particular playstyle. Many, many, many, pages have ensued and been covered, since I joined the forum. Genre that is.
It has become a pretty solid platform, a strong foundation, for expandability, not only showing what You can do,
but written in such a way to allow You to do it, (if you choose). Validation: Modders, take a bow now, many genre
are represented in the core of the Mods. Medieval Mod, doesn't even deal with Zombies directly, but can and does
conceptually support, PVP/PVE/COOP Factions etc. Branched from Vanilla core. GnaMod simplifies the base building aspect and
focuses on battle and it still has strong viability, Because of the "Vanilla core". Thanks for the assist.
OK you can sit down now.
I mean no offense and or slight, to any one not mentioned, I needed examples that were
al punto, 'iilaa alnuqta, k tochke, ポイントへ, to the point. Plus I abhor typing,
something is always bound to get lost in the translation or interpretation.
7DTD Vanilla core, though strong, solid, and now more resolute in regards to the game creator's original concept. Can
not alone, unequivocally support, all equally, proven in all of the prior contention posts . AT this point.
To any respondant that would beg to differ i would ask one favor of proof.
I will pick a random spot, and I want them to Make a tree: not plant, transplant, draw, or post one.
To use a colloquialism, I am no fanboi. I dislike the fact of bugs, and performance issues as much as "is necessary" WIINNNDOWWWWSSSS
the difference from a personal viewpoint, is do i have the option to at least try to fix it to my own satisfaction.
The coding medium used, the responses from the developers; The support of others in the forum that have dealt with
a particular problem prior. Personal time given to help me progress passed my own naivete. My answer is always Truck Yeah.
I hope for extreme longevity for Joel,and TFP. But even if/when this particular game
is gone the way of the DODO bird. I can still come back to it and do something new. Thats a Legacy in the making.
Joel, TFP, Modders, basic Forum subscribers, silent guests, those still with us, and those we've lost. I applaude you.
To any on the outside, that just wish to tear down a foundation just because they didn't/don't/can't/won't share in the
development process. I will paraphrase. "Fuggemall", "and the high horse they rode in on".
Sorry, tirade and all.
The epiphany:
Apply valuation, to everything a player posseses/does in game, include experience, level, time played, and make it cumulative with every other player on the playfield. "Misery loves company so to speak" "an all inclusive weighted average" "not gamestages" The entire game, Not just the 7th day will progress at your pace, newbie no setting change necessary, nomad same same, HARD CORE
mayabe change weighted average. In the end becomes plug and play experience custom taylored for each person, and or group, or combination of the two. With out giving the Techs and devs agida. Dudes/ladies/undecided did I forget anyone. Im sure plenty of times that glass "not the contents" has looked very inviting.
I may have missed a few parmeters, "My bad" Use this value to increase, the world spawn frequency, AI attributes,
sense retension time of the AI, and destructive power. The advantage is using the amount of player ids as an element would make it automatically scaleable
1 person scale to activity, 2 scale, 30 etc. so instead of micromanaging, the game can just be played. The ratings on the server
list can go by absolute quantity for where difficulty is at that point. And for all player areas, have them attacked, absolutely, unequivocally,
and completely, without bias. Hit and run, logoff commandos, beware, your base is not exempt. Ill explain further down.
I have an idea, this just came to me, its actually an idea inspired by, everyone and every post that i have read in the forum.
For me, any input is information, +/-, indifferent, even the absence of a response to a question or statement.
"The absence of evidence isn't the evidence of absence"
Its pure unbiased observation, that is the reason my questions are seemingly nonsequitur.
First i'll show how this is everyones idea and rep needs to be both paid forward and round robin to all for this.
Supporting-Bullet-Points:
Whether intentional or not this game now covers a greater spectum/scope of gaming genre "plural", than most in this
iteration "generation cycle". Validation: The passionate debates, of perceived valuation and/or devaluation of a
particular playstyle. Many, many, many, pages have ensued and been covered, since I joined the forum. Genre that is.
It has become a pretty solid platform, a strong foundation, for expandability, not only showing what You can do,
but written in such a way to allow You to do it, (if you choose). Validation: Modders, take a bow now, many genre
are represented in the core of the Mods. Medieval Mod, doesn't even deal with Zombies directly, but can and does
conceptually support, PVP/PVE/COOP Factions etc. Branched from Vanilla core. GnaMod simplifies the base building aspect and
focuses on battle and it still has strong viability, Because of the "Vanilla core". Thanks for the assist.
OK you can sit down now.
I mean no offense and or slight, to any one not mentioned, I needed examples that were
al punto, 'iilaa alnuqta, k tochke, ポイントへ, to the point. Plus I abhor typing,
something is always bound to get lost in the translation or interpretation.
7DTD Vanilla core, though strong, solid, and now more resolute in regards to the game creator's original concept. Can
not alone, unequivocally support, all equally, proven in all of the prior contention posts . AT this point.
To any respondant that would beg to differ i would ask one favor of proof.
I will pick a random spot, and I want them to Make a tree: not plant, transplant, draw, or post one.
To use a colloquialism, I am no fanboi. I dislike the fact of bugs, and performance issues as much as "is necessary" WIINNNDOWWWWSSSS
the difference from a personal viewpoint, is do i have the option to at least try to fix it to my own satisfaction.
The coding medium used, the responses from the developers; The support of others in the forum that have dealt with
a particular problem prior. Personal time given to help me progress passed my own naivete. My answer is always Truck Yeah.
I hope for extreme longevity for Joel,and TFP. But even if/when this particular game
is gone the way of the DODO bird. I can still come back to it and do something new. Thats a Legacy in the making.
Joel, TFP, Modders, basic Forum subscribers, silent guests, those still with us, and those we've lost. I applaude you.
To any on the outside, that just wish to tear down a foundation just because they didn't/don't/can't/won't share in the
development process. I will paraphrase. "Fuggemall", "and the high horse they rode in on".
Sorry, tirade and all.
The epiphany:
Apply valuation, to everything a player posseses/does in game, include experience, level, time played, and make it cumulative with every other player on the playfield. "Misery loves company so to speak" "an all inclusive weighted average" "not gamestages" The entire game, Not just the 7th day will progress at your pace, newbie no setting change necessary, nomad same same, HARD CORE
mayabe change weighted average. In the end becomes plug and play experience custom taylored for each person, and or group, or combination of the two. With out giving the Techs and devs agida. Dudes/ladies/undecided did I forget anyone. Im sure plenty of times that glass "not the contents" has looked very inviting.
I may have missed a few parmeters, "My bad" Use this value to increase, the world spawn frequency, AI attributes,
sense retension time of the AI, and destructive power. The advantage is using the amount of player ids as an element would make it automatically scaleable
1 person scale to activity, 2 scale, 30 etc. so instead of micromanaging, the game can just be played. The ratings on the server
list can go by absolute quantity for where difficulty is at that point. And for all player areas, have them attacked, absolutely, unequivocally,
and completely, without bias. Hit and run, logoff commandos, beware, your base is not exempt. Ill explain further down.
Last edited by a moderator: