- Version
- 2.1
- Platform
- Linux
After a scheduled restart, the following error occurred, after which the server would not load further:
It looked like version 2.0.EndOfStreamException: Attempted to read past the end of the stream.
at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <06d52532c42f4d48b89b09a583905b6f>:0
at PooledBinaryReader.ReadUInt64 () [0x00000] in <06d52532c42f4d48b89b09a583905b6f>:0
at DecoObject.Read (System.IO.BinaryReader _br) [0x00000] in <06d52532c42f4d48b89b09a583905b6f>:0
at DecoManager.Read (System.IO.BinaryReader _br, System.Int32 _version, System.Boolean _resetExisting) [0x0001f] in <06d52532c42f4d48b89b09a583905b6f>:0
at DecoManager.TryLoad () [0x00051] in <06d52532c42f4d48b89b09a583905b6f>:0
at DecoManager+<OnWorldLoaded>d__36.MoveNext () [0x00239] in <06d52532c42f4d48b89b09a583905b6f>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <bbfcdb8e91a44ae79d53e845fd06b4b5>:0
- Reproduction Steps
- 1
- Link to Logs
- https://jpst.it/4tqfW
- Link to Screenshot/Video
- https://prnt.sc/SBxOUiKRbPOl