Default settings (so some damage modifiers do apply... damn)
Arlene one, one-taps from a fence (fast double hit on a switch)
106-82-58-34-10
24 points per tap
Hawaiian one,
377-353-329- looks the same 24 points per tap
baton on same tourist:
uncharged swing (body)
329-291-253-215-177
38 points per melee hit
charged swing
177-115
62 .. 38+24 = 62, looks rather linearly added.
fresh fat on the bbq(, a rad nearby to charge the baton from)
charged swing into a fence one-tap:
324-262 = 38+24 .. no refresh (nor stack) from baton to fence
fence one-tap into a charged swing:
262-188 = 74 = 62+12! Twelve points extra
188-120 = 68 = 62+6! Six points extra - tried to be a bit faster from switch to swing, looked like a couple 3 point ticks
120-46 = 74 = 62+12 (was slower, should really trap the lard..)
fresh fat, waiting a bit from switch to swing:
334-248 = 86 = 62 + 24 .. the zed looked shocked the entire time, but I may have managed to chain the events
that fat fell off the bbq, fresh fat, same deal:
392-315 = 77 = 62 + 15 .. feels about right.
Hitting a fence-shocked zed does give a new timer for the zap (but will lose rest of the ongoing fence damage)
Fence didn't seem to zap a baton-zapped zed, giving that couple more tries:
waiting a while before activating fence-tap.
315-253 = 62
253-191 = 62
191-129 = 62
Doesn't look the fence will hit a zed already zapped
129 - 0 ... let it sizzle!