bobrpggamer
Refugee
Is it possible increase or decrease the amount of light given off in an electric industrial and fluorescent light in the game settings .XML?
Is it possible increase or decrease the amount of light given off in an electric industrial and fluorescent light in the game settings .XML?
I haven't tried it, but you can at least change the tint color in the XML and that can help to make it not seem as bright, depending what tint you use. There is also a "Light" tag that I thought might relate to brightness, but it seems everything uses 0.5, so that doesn't seem to relate.Is it possible increase or decrease the amount of light given off in an electric industrial and fluorescent light in the game settings .XML?
They could make a player facing version of it but I doubt they would ever give full access to the POI editor one. If they did then all players could turn shadows on for all their lights and it would cause major performance issues. It doesn't take very many in a small area to noticeably tank performance from what I've seen. Kind of the same reason they've never made a lot of the high detail deco craftable.I don't think so, but I don't think I've ever looked for that. When you're making a POI the lights can be adjusted in the Prefab Editor. To me, this suggests the UI is already in-game and I've wondered why it hasn't been made available to players.
They could make a player facing version of it but I doubt they would ever give full access to the POI editor one. If they did then all players could turn shadows on for all their lights and it would cause major performance issues. It doesn't take very many in a small area to noticeably tank performance from what I've seen. Kind of the same reason they've never made a lot of the high detail deco craftable.
That would probably work. Or at least limit the radius from 0-10m or something reasonable. And either a range limit from one another like you said or something like ARK has for certain structures where you can only place so many of them in an area.Very true. I'd like to think since it exists in the Prefab Editor that a bunch of the work is done. I too would recommend a limited version that didn't let players turn on shadows. And, maybe like trees, you couldn't place them within some distance of each other to prevent radius overlap. Though with trees that is static, but with this the radius is one of the things the player is going to want to set. Or maybe that could be fixed and the player just chooses intensity and color?