Does anyone happen to know what the definitions are for the Generator Module Types??
I'm editing the rwgmixer.xml file to try and get some smoother terrain generation, maybe see if I can alter the roads to be less like Pennsylvania and more like any other state besides Pennsylvania? Smoothing out the terrain itself would be great as well as smoothing out the biome placement and generation.
Here's the list that I'm talking about, copied directly from the XML file.
Thank you in advance!!
Yes, rwgmixer.xml is backed up before I edited the percentages of biome spawning. Got tired of all the burnt forests and wasteland everywhere I look.
I'm editing the rwgmixer.xml file to try and get some smoother terrain generation, maybe see if I can alter the roads to be less like Pennsylvania and more like any other state besides Pennsylvania? Smoothing out the terrain itself would be great as well as smoothing out the biome placement and generation.
Here's the list that I'm talking about, copied directly from the XML file.
Code:
<!--
GENERATOR MODULE TYPES
AbsoluteOutput
Add
BiasOutput
Blend
ClampOutput
CurveOutput
DisplaceInput
ExponentialOutput
InvertInput
InvertOutput
LargerOutput
Multiply
Power
RotateInput
ScaleBiasOutput
ScaleInput
ScaleOutput
Select
SmallerOutput
Terrace
TranslateInput
Billow
Checkerboard
Constant
FastBillow
FastNoise
FastNoiseBasis
FastRidgedMultifractal
FastTurbulence
GradientNoiseBasis
RidgedMultifractal
Turbulence
Voronoi
-->
Yes, rwgmixer.xml is backed up before I edited the percentages of biome spawning. Got tired of all the burnt forests and wasteland everywhere I look.