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Economic Value for Mods

Numberz

Refugee
Simple question. I can’t seem to find where the Economic Value is set for each of the mods. Can someone point me to where this is defined?

TIA

 
economic value? as in its base sell value to the trader? and by "each of the mods" do you mean the items in a certain mod? or do you mean a weapon mod?

clarification is requireed

 
lol i created a modlet to append the item_modifier.xml with economic prices, didn't work. in testing, i realized they already had sell prices, except the muzzle break, offhand i didnt see any data in the csharp dll relating to this. and the modlet i made did not change the price.

hours wasted, but hey, it was fun.

so sorry, no luck on my end.

i assume your goal is to increase the price of the mods?

 
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