They're just getting started.Need more tracks for Combat music in the dynamic music system. The same one will get old over and over. Watching Games4Kickz and it played the same one nearly every time.
i think something like this would be nice. Maybe if we talk about it enough the team will give us a option. i love the music but IMO i think the Combat music plays to much for such a small horde, Maybe during bloodmoons and Screamer hordes its fine. but for 5 zombies... a little bit much. say if you're in the wasteland! that will play every 5 seconds!What's really needed is a way to turn the combat music (or any type) and leave the rest on. Already just from watching 1 day of streams I already know I will turn the entire music system off just to avoid the combat music. Which is a shame because I love the exploration and trader themes. Even the home base music is fine.
It would ONLY switch to combat from suspense if your stealth got blown. Remain unnoticed and the music won't switch.- it fits more of a doom style game and not suspense. If I were to go rambo it would make sense, but I cant imagine myself playing a silent crossbow style and having that music pop up out of nowhere.
but Roland, thats one of the problems. If you didnt notice the zombies, I want them to remain unnoticed. That to me is part of the atmosphere, and while its just my opinion, its how I like to keep the things on my server.[...]
That and some of those POIs that have the block stealth issue, where you enter a room and they ALL wake up.but Roland, thats one of the problems. If you didnt notice the zombies, I want them to remain unnoticed. That to me is part of the atmosphere, and while its just my opinion, its how I like to keep the things on my server.
when I mentioned the silent style, I dont go unnoticed all the way, specially in a skycraper. I do advance slowly and take zombies from stealth when possible, but I often have zombies drop from somewhere or be hidden behind a desk I didnt notice. And suddenly BAM BAM BAM.
The example in the stream was good because at least it show how radical the change of theme is in a simple step.
I think some people will like it, and I hope the feedback is considered for the others. Maybe it gets moddable at some point, even if just true/false for the theme.
with all respect![]()
Ooh, that's too bad. I will very likely turn all music off after playing with it for a little bit just to hear it. Do not want any additional clues that I have been discovered; the zombie alert noises are plenty. The music should not, IMO, be a character in the game which can affect my behavior.It switches to combat when zombies see you and are moving to eat you.
I'd rather find out the hard way if I am ignoring my surroundings. By being hit. Not by loud music blasting out of nowhere at me.It switches to combat when zombies see you and are moving to eat you. I noticed when watching streams that it doesn't feel very impactful but when playing it gives a nice panicky feeling at times. My bet is that streamers have also kept the music at the default % of occurance during a day. I turn mine down to 10% and it is really good in my opinion. The combat music is designed to be louder because it is part of the startle/panic/jump scare reaction it evokes. When you aren't aware you have been noticed and then the music starts its great (when YOU are the one playing).
It would ONLY switch to combat from suspense if your stealth got blown. Remain unnoticed and the music won't switch.
Totally agree. The trigger of combat music should be you hitting a zombie or the opposite. At no point the game should make you aware that a fight is happening before you noticed it for sure yourself.Ooh, that's too bad. I will very likely turn all music off after playing with it for a little bit just to hear it. Do not want any additional clues that I have been discovered; the zombie alert noises are plenty. The music should not, IMO, be a character in the game which can affect my behavior.
If they made it so combat music started the moment my weapon causes damage, fine. Or when an attacking zombie is within 3m with direct line-of-sight perhaps. A little combat atmosphere is great.
I'm interested in the Venn diagram of "I don't want any obvious hint that a non-dismembered zombie is dead" (people who don't like XP pop-ups or obvious death animations) and "I don't want the music to clue me when a zombie has seen me". I tend to not mind the XP alerts, but I do mind the music clues. Imma do a poll...
Exactly! I have no problem with the quality of music either. I just get more immersed in a game if the only music is coming from radios or such. If I'm making noise or not paying attention then that zombie deserves to get the upper hand. Having music on in game constantly reminds me that I'm in a game and feels a bit arcady to me. I find combat music and the night time music a way of artificially creating tension. Turning around and seeing a wandering horde steps away from me because I didn't pay attention adds more tension for me than combat music letting me know I'm in danger.I'd rather find out the hard way if I am ignoring my surroundings. By being hit. Not by loud music blasting out of nowhere at me.
The heavy combat music one sounds more like for a boss fight now that I think of it. I'm sure they will tweak it some more. It's definitely better then A18 imo.Ooh, that's too bad. I will very likely turn all music off after playing with it for a little bit just to hear it. Do not want any additional clues that I have been discovered; the zombie alert noises are plenty. The music should not, IMO, be a character in the game which can affect my behavior.
If they made it so combat music started the moment my weapon causes damage, fine. Or when an attacking zombie is within 3m with direct line-of-sight perhaps. A little combat atmosphere is great.
I'm interested in the Venn diagram of "I don't want any obvious hint that a non-dismembered zombie is dead" (people who don't like XP pop-ups or obvious death animations) and "I don't want the music to clue me when a zombie has seen me". I tend to not mind the XP alerts, but I do mind the music clues. Imma do a poll...