saminal
New member
I run a couple of multiplayer servers (relatively low pop) and on both I've got a few weird things going on with the dynamic mesh system. On one I've got a trader which doesn't load a distant mesh at all - it just pops in suddenly when you get close enough... but you can actually see a player-built structure on the other side of it..
On the other, I've got player-built structures showing up fine from a distance (and it looks great, we all love it), but in one area they just refuse to do the dynamic mesh thing. Good old A19 base popping up out of nowhere once you're within about 100 blocks behaviour.
Thirdly, I've had players report impostor blocks when they're inside POIs (similar to the A19 bug where doors would be replaced with marble, and trash is replaced with small tiled cubes etc) which makes questing in the POIs very hard. Oddly, it's consistently within a small area in a city, and it's not affecting those same POIs in another part of the map. And it's affecting all players simultaneously, which is why I think it's linked to dynamic mesh rather than to the A19 bug which seemed more memory-linked.
All this to say - is there anything we can do as admins to manage the dynamic mesh system (other than the settings in serverconfig.xml) for example, a dynamicmesh reset console command, similar to a chunk reset but designed to clear the dynamic mesh cache? Any debug information on it? I've tried deleting the localsave for the server and redownloading the world but the issue persisted, and I've tried removing the DynamicMeshes folder on the server to force a regeneration but it persisted beyond that too.
Is there any info I've not had access to so far?
On the other, I've got player-built structures showing up fine from a distance (and it looks great, we all love it), but in one area they just refuse to do the dynamic mesh thing. Good old A19 base popping up out of nowhere once you're within about 100 blocks behaviour.
Thirdly, I've had players report impostor blocks when they're inside POIs (similar to the A19 bug where doors would be replaced with marble, and trash is replaced with small tiled cubes etc) which makes questing in the POIs very hard. Oddly, it's consistently within a small area in a city, and it's not affecting those same POIs in another part of the map. And it's affecting all players simultaneously, which is why I think it's linked to dynamic mesh rather than to the A19 bug which seemed more memory-linked.
All this to say - is there anything we can do as admins to manage the dynamic mesh system (other than the settings in serverconfig.xml) for example, a dynamicmesh reset console command, similar to a chunk reset but designed to clear the dynamic mesh cache? Any debug information on it? I've tried deleting the localsave for the server and redownloading the world but the issue persisted, and I've tried removing the DynamicMeshes folder on the server to force a regeneration but it persisted beyond that too.
Is there any info I've not had access to so far?