I know it might be a big ask in terms of planning and coding, but have you considered implementing Dynamic Events? I feel like the game could use something to shake it up a little. I feel most players go into a day with a gameplan and will almost always follow that plan. If there were some dynamic events other than just random hordes and screamers here and there, it might break up some of the comfort most people find in their routines.
They could be used in almost every area of the game, residential, business, wilderness.
It could be a simple "Save them" quest. It could turn into a "protect them while they X" quest. It could be an escort quest...though most people usually HATE those kinds of quests.
They could give currencies, they could give locations to chests/caches similar to the treasure chest notes, they could give keys to open containers nearby.
Once you side with a faction that you've mentioned will be coming soon, these events could involve them and be a way to build reputation, if there is going to be a rep system.
Thoughts?
-Matt
They could be used in almost every area of the game, residential, business, wilderness.
It could be a simple "Save them" quest. It could turn into a "protect them while they X" quest. It could be an escort quest...though most people usually HATE those kinds of quests.
They could give currencies, they could give locations to chests/caches similar to the treasure chest notes, they could give keys to open containers nearby.
Once you side with a faction that you've mentioned will be coming soon, these events could involve them and be a way to build reputation, if there is going to be a rep system.
Thoughts?
-Matt
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