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Draw distance of unpaintable objects varies, much less distance than a19?

Deverezieaux

Refugee
Hi all, I'm adding this issue here to see if I can get some more input. I originally posted in the POIs forum as it's affecting my ability to update my POIs.

I've noticed the draw distance in the editor for (most) unpaintable blocks is very low, making it harder to review my work, and to capture prefab thumbnails of my larger POIs as major components are not visible, especially windows. To give an example; here is a picture of a POI from a19 (this is before it was finished):

uc


And here is a picture of that same POI while I am updating it now for a20.

gs_ext_01.jpg

While not a 1 to 1 comparison, as the first image was taken before the a19 version was complete, you can see the issue I'm having. It's most obvious with the windows, but the other unpaintable objects like sandbags, road decor, gore, etc. become unviewable within 20-30 blocks. The draw distance for unpaintable objects has always been lower than paintable objects, but it seems to have gotten very low compared to a19. I thought this may have to do with a new feature like dynamic mesh, but I have adjusted all of the settings which had no effect. I've also tried messing with all the other video settings.

This may have to do with a value within certain unpaintable objects and have nothing to do with my settings, as some unpaintable objects have different draw distance than others, but I don't know. If anyone has a suggestion I'd appreciate it, it affects my ability to review my prefabs, and to take prefab thumbnails.

 
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