D
doughphunghus
Guest
The vanilla a18 weather in the game is a little happy springtime tame for the aftermath of a nuclear/zombie apocalypse, especially since you are surrounded by radiation zones where everything has been wiped flat and turned to dust all around you. These modlets attempt to recreate a world where the fat old sun doesn't really shine on you for awhile.
Generally these modlets change these factors in all the biomes:
- Adds more weather "variations" than the vanilla settings. This means in vanilla, there may have been 2 configs defining a setting (like Temperature) and now there are 3 or more.
- The "normal" settings have been set to be rarer, while the extremes more common. For example, a biome may have had a 50% chance of having a 50% CloudThickness at any given time. Now it could have a 10% chance of having a 50% CloudThickness at any given time.
- Changes to variations and settings have been tweaked for "more bad weather chances". More chance of hot/cold, rain, clouds, fog (Fog may not work right now, but the configuration is in there) and Wind. Wind is most noticeable as its much windier overall in all biomes.
- The biome "type" has tried to be respected in terms of temperature. This means for cold biomes, the changes to extremes is to be more cold, hot ones more hot, and "temperate" ones having more swing in both hot and cold. The extremes are not designed to kill you (its not suddenly 300F in the desert all the time) but it could get 30 more degrees than the hottest the desert normally gets, but this would be uncommon.
- Particle effects have been added to all biomes as some did not have any (like underwater) so swimming underwater yields murky water (like what you get when you fill up a jar). Particle effects have been turned up as far as they can go (in the core mod) so visibility is restricted in all biomes. Its generally very "dusty/smoky/snowy" wherever you go. The "Effects" override mods are to tune down the visual effects if desired.
- The "Survival" modlet makes it colder as you gain elevation. It likely needs tuning as it should get warmer as you go down to bedrock but I'm not sure how to set the settings for that.
These mods have not been tested much (just manually making sure they work) so if anyone finds anomalies, has better ideas that make the weather harder to deal with (but not insane), or know of similar existing mods please let me know or make suggestions! I would like to have them walk the line between "you can mostly make it if you prepare and plan. The extreme weather may kill you anyways sometimes so you need to pay attention" and "you go a little crazy just wanting the damn wind and rain and dirt to stop and the sun to appear".
Modlet: Doughs-PunishingWeather-Core:
This is the "core" mod.
Warning:
This mod likely does not play well with other biome weather modifying mods because it deletes the "weather" node on each biome that has it before adding its own. This was way easier than trying to make the modlet friendlier for other modlets by overriding all the similar/non unique environment nodes in the weather section as sometimes there's only one, sometimes there more.
Modifies the biomes to have more variation, with a tendency towards harshness and misery. Not ultra brutal but hopefully enough to make you need to pay attention to clothing/shelter. This mod allows for some "less brutal" weather but its going to be rare. Note: Every biome has had (vanilla a18) particle effects attached at a ChunkMargin = 1 (normally this is set to 7). so visibility is severely diminished in most cases. Since this setting may be too much impact (both visibility and FPS) for some people, the mod has some "overrides" you can add.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Corehttps://github.com/doughphunghus/Doughs-PunishingWeather-Core
https://github.com/doughphunghus/Doughs-PunishingWeather-Core
Modlet: Doughs-PunishingWeather-Effects-Medium:
This is an override to the "Doughs-PunishingWeather-Core" mod. see "
Effects Overrides Note
" below
Changes the biome ChunkMargin particle effects to be higher, allowing more visibility and maybe FPS relief.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Mediumhttps://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Medium
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Medium
Modlet: Doughs-PunishingWeather-Effects-Light:
This is an override to the "Doughs-PunishingWeather-Core" mod. see "
Effects Overrides Note
" below
Changes the biome ChunkMargin particle effects to be the vanilla a18 defaults, allowing more visibility and maybe FPS relief.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Lighthttps://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Light
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Light
Modlet: Doughs-PunishingWeather-Survival:
This is a standalone mod that only modifies the weathersurvival.xml file. It should work well with the other "Punishing weather" themed modlets
Warning:
This mod may not play well with other weathersurvival.xml modifying mods because it adds a table of "same named" node properties of temperatures.
Changes the temperature as you change elevation.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Survivalhttps://github.com/doughphunghus/Doughs-PunishingWeather-Survival
https://github.com/doughphunghus/Doughs-PunishingWeather-Survival
Effects Overrides Note: Only load one of these override mods, not all of them. If you load more than one only the one last loaded takes effect.
Generally these modlets change these factors in all the biomes:
- Adds more weather "variations" than the vanilla settings. This means in vanilla, there may have been 2 configs defining a setting (like Temperature) and now there are 3 or more.
- The "normal" settings have been set to be rarer, while the extremes more common. For example, a biome may have had a 50% chance of having a 50% CloudThickness at any given time. Now it could have a 10% chance of having a 50% CloudThickness at any given time.
- Changes to variations and settings have been tweaked for "more bad weather chances". More chance of hot/cold, rain, clouds, fog (Fog may not work right now, but the configuration is in there) and Wind. Wind is most noticeable as its much windier overall in all biomes.
- The biome "type" has tried to be respected in terms of temperature. This means for cold biomes, the changes to extremes is to be more cold, hot ones more hot, and "temperate" ones having more swing in both hot and cold. The extremes are not designed to kill you (its not suddenly 300F in the desert all the time) but it could get 30 more degrees than the hottest the desert normally gets, but this would be uncommon.
- Particle effects have been added to all biomes as some did not have any (like underwater) so swimming underwater yields murky water (like what you get when you fill up a jar). Particle effects have been turned up as far as they can go (in the core mod) so visibility is restricted in all biomes. Its generally very "dusty/smoky/snowy" wherever you go. The "Effects" override mods are to tune down the visual effects if desired.
- The "Survival" modlet makes it colder as you gain elevation. It likely needs tuning as it should get warmer as you go down to bedrock but I'm not sure how to set the settings for that.
These mods have not been tested much (just manually making sure they work) so if anyone finds anomalies, has better ideas that make the weather harder to deal with (but not insane), or know of similar existing mods please let me know or make suggestions! I would like to have them walk the line between "you can mostly make it if you prepare and plan. The extreme weather may kill you anyways sometimes so you need to pay attention" and "you go a little crazy just wanting the damn wind and rain and dirt to stop and the sun to appear".
Modlet: Doughs-PunishingWeather-Core:
This is the "core" mod.
Warning:
This mod likely does not play well with other biome weather modifying mods because it deletes the "weather" node on each biome that has it before adding its own. This was way easier than trying to make the modlet friendlier for other modlets by overriding all the similar/non unique environment nodes in the weather section as sometimes there's only one, sometimes there more.
Modifies the biomes to have more variation, with a tendency towards harshness and misery. Not ultra brutal but hopefully enough to make you need to pay attention to clothing/shelter. This mod allows for some "less brutal" weather but its going to be rare. Note: Every biome has had (vanilla a18) particle effects attached at a ChunkMargin = 1 (normally this is set to 7). so visibility is severely diminished in most cases. Since this setting may be too much impact (both visibility and FPS) for some people, the mod has some "overrides" you can add.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Corehttps://github.com/doughphunghus/Doughs-PunishingWeather-Core
https://github.com/doughphunghus/Doughs-PunishingWeather-Core
Modlet: Doughs-PunishingWeather-Effects-Medium:
This is an override to the "Doughs-PunishingWeather-Core" mod. see "
Effects Overrides Note
" below
Changes the biome ChunkMargin particle effects to be higher, allowing more visibility and maybe FPS relief.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Mediumhttps://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Medium
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Medium
Modlet: Doughs-PunishingWeather-Effects-Light:
This is an override to the "Doughs-PunishingWeather-Core" mod. see "
Effects Overrides Note
" below
Changes the biome ChunkMargin particle effects to be the vanilla a18 defaults, allowing more visibility and maybe FPS relief.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Lighthttps://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Light
https://github.com/doughphunghus/Doughs-PunishingWeather-Effects-Light
Modlet: Doughs-PunishingWeather-Survival:
This is a standalone mod that only modifies the weathersurvival.xml file. It should work well with the other "Punishing weather" themed modlets
Warning:
This mod may not play well with other weathersurvival.xml modifying mods because it adds a table of "same named" node properties of temperatures.
Changes the temperature as you change elevation.
On Github:
https://github.com/doughphunghus/Doughs-PunishingWeather-Survivalhttps://github.com/doughphunghus/Doughs-PunishingWeather-Survival
https://github.com/doughphunghus/Doughs-PunishingWeather-Survival
Effects Overrides Note: Only load one of these override mods, not all of them. If you load more than one only the one last loaded takes effect.
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