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District Zero

Zilox

New member
DZText.png

Introduction

In a dystopian world ravaged by zombies, robots were deployed with strict orders to eliminate any signs of life to try and contain the outbreak. As a result, many remaining survivors that had not been infected were wiped out and the animals that once roamed the grasslands became extinct. The year is now 2034 and the zombie outbreak still rages across the wastelands fuelled by a mysterious glow that keeps the undead alive. Inspired by sci-fi games such as Generation Zero, Prey and Detroit: Become Human.

Features

  • Added robot types: androids, cyborgs, mechs, droids, drones and animals
  • Updated trader characters with a sci-fi look
  • Reworked skill tree into 6 specialized perk trees plus a general tree
  • Added a radiation danger system
  • Many new sci-fi guns, melee weapons and tools with multiple progression tiers
  • Harvesting crops leaves the seed behind, similar to previous alphas
  • Plants can be grown in farm plots or directly in the ground using the Farming Multitool
  • Reintroduced empty glass jars, fillable at water sources
  • New workstations added: Blast Furnace, Fabricator and Auto Miner
  • Added Cobalt as a high-tier resource, found in the wasteland
  • Added Charcoal, used for crafting flare rounds
  • Overhauled forest biome: new trees, rocks, stumps, logs, sticks and branches
  • Updated snow biome: new trees
  • Added many new sci-fi vehicles on roads
  • Removed trader protection and invisible walls
  • Land claim blocks placeable at traders in single-player
  • Traders always open for easier questing
  • Added new driveable sci-fi vehicles, including land and air vehicles
  • Overhauled HUD with a sci-fi look
  • Backpack increased to 96 slots and crafting queue to 10 slots
  • POI doors can be lockpicked
  • Many decorative blocks can be picked up and moved for base decoration
  • Doors can be picked up and relocated for convenience

Download


Discord Server


Contributors

  • Scrubo - POI Builder
     

Credits

  • Custom Particle Loader - by closer_ex
  • MPLogue's A21 Prefabs - by MPLogue

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Last edited by a moderator:
Hello! I couldn't figure out how the Auto Miner works, can you put it anywhere, or just where the resource is?? I set it, you can see and hear how it works, but how to take resources from it, and after what time ??

 
Hello! I couldn't figure out how the Auto Miner works, can you put it anywhere, or just where the resource is?? I set it, you can see and hear how it works, but how to take resources from it, and after what time ??
It will become lootable after some time, you can only place it outside.

 
Having a hard time locating cobalt. Haven't seen a single node above ground and mined out about 2 million units of stone, lead, and potassium nitrate, and still not a flake of cobalt.

Is there a specific depth? more common in certain places?

Help! :)

Thanks

 
Having a hard time locating cobalt. Haven't seen a single node above ground and mined out about 2 million units of stone, lead, and potassium nitrate, and still not a flake of cobalt.

Is there a specific depth? more common in certain places?

Help! :)

Thanks
You will only find it in the wasteland, there are above ground nodes that are blue.

 
Really nice job, good mod, make me play again 7d2d  and enjoy :)

Perhaps one small things to update, if it's possible to add the same big mecha spider but more more small can be funny too.

Thanks for this mod

 
Really nice job, good mod, make me play again 7d2d  and enjoy :)

Perhaps one small things to update, if it's possible to add the same big mecha spider but more more small can be funny too.

Thanks for this mod
Smaller spider bots are something already on my list.

 
Installation and load out were totally problem free and seamless.

Seeing those bots come out of a Tier 1 Quest trailer park POI was a real eye opener.

What an adventure you've shared with us. ^^

 
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