DoctorB0NG
Refugee
Hey all,
I'm running into a strange issue where distant terrain on the client side does not match the actual terrain upon moving closer. The result is sheer cliffs morphing into flat terrain and vice versa as users approach. There are 4 players on the server and they all experience the issue. Here are some screenshots to clarify:
https://imgur.com/vIoq3u0
https://imgur.com/vHxLZby
As I walk closer to the sheer cliff in the picture, it turns into the correct terrain in real-time.
I'm running a dedicated server on A18.4 (was originally spun up on 18.3) on Ubuntu 18.04. The server was installed using the install script from https://7dtd.illy.bz/. All 4 players who are experiencing the issue are running the game on Windows 10 1903 or 1909.
The issue appears to be the exact issue that @Hated describes in post #7 from the following thread: https://forums.7daystodie.com/forum/-7-days-to-die-pc/general-support/55768-mismatching-distant-terrain?54802-Mismatching-distant-terrain=
Unfortunately, there does not appear to be a 'hubcelldata' directory anymore in A18 so I'm at a loss. I've tried the following to correct the issue:
1) Delete client map data to force client to re-download from server
2) Delete server map file and force regeneration of map
3) Move contents of Region directory on server to a different location (don't do this one, it deletes all user's objects!)
4) Move all .map files in Player directory on server to a different location (don't do this one, it deletes all client's discovered portions of the map!)
Any advice is appreciated. Thanks!
I'm running into a strange issue where distant terrain on the client side does not match the actual terrain upon moving closer. The result is sheer cliffs morphing into flat terrain and vice versa as users approach. There are 4 players on the server and they all experience the issue. Here are some screenshots to clarify:
https://imgur.com/vIoq3u0
https://imgur.com/vHxLZby
As I walk closer to the sheer cliff in the picture, it turns into the correct terrain in real-time.
I'm running a dedicated server on A18.4 (was originally spun up on 18.3) on Ubuntu 18.04. The server was installed using the install script from https://7dtd.illy.bz/. All 4 players who are experiencing the issue are running the game on Windows 10 1903 or 1909.
The issue appears to be the exact issue that @Hated describes in post #7 from the following thread: https://forums.7daystodie.com/forum/-7-days-to-die-pc/general-support/55768-mismatching-distant-terrain?54802-Mismatching-distant-terrain=
Unfortunately, there does not appear to be a 'hubcelldata' directory anymore in A18 so I'm at a loss. I've tried the following to correct the issue:
1) Delete client map data to force client to re-download from server
2) Delete server map file and force regeneration of map
3) Move contents of Region directory on server to a different location (don't do this one, it deletes all user's objects!)
4) Move all .map files in Player directory on server to a different location (don't do this one, it deletes all client's discovered portions of the map!)
Any advice is appreciated. Thanks!