@theFlu
It's not really meant to be hard, just a little different. I added ZZTong's POI's
to my map. That is why I asked about the distances. I mainly look at the
environment. Standard biome size is 1\5 of a map. An 8k map = 1,638 or
approximately the size of a city, 10kmap is is 2km. The numbers in the posts
correspond to the distances on average.
I want to design a map
and biome layout that allows for different opportunities as a player travels.
I was just thinking of an interactive environment, that showcases or includes
terrain visuals like roads cut through mountain passes, particles, biome storms,
weather wind changes, and entities. If you look at the concept picture I want to
try to create that type of environment.
Each biome has its own specific entities to look out for, I make my spawn
very active. It isn't meant to be a major mod, more of an alternate visual start.
The cooking i was talking about was because of all of the mini POI campsites.
I thought of maybe a few having a cooking pot installed, but setting it to break
after a certain time of use. To include it as part of the environment, but it cant
be picked up.
Roland spoke of the storms, so I thought of an adjusted scenario, that has the damaging
storms, a person builds a makeshift shelter in a campsite, and if they had hunted or gotten water
earlier but had no pot could use some of the campfires, while waiting, sort of an RPG element.
Later it becomes moot, but it would be a little more leisurely, while attempting to attain cookware
and starting early game. I normally set my spawn points as far away as the posts spoke of for the upper limit
for the first Trader, having to travel 2.5 k through all of the biomes and some more than once with a torch, a
stone axe, a spear, and a club is a bit different, because you have to adjust your path constantly, and swim
part of the time, to pick your fights.
I realize a lot of people may not find it an interesting playthrough, but I wanted to see if I could design an
environment based on honest feedback, to see the result.