Riamus
Well-known member
Bringing this discussion over from the 1.x Dev Diary.
@zztong
I'm on my phone, so not going to try and copy over the previous discussion. I'll just respond to what you asked about.
There were two options I suggested were possible currently with both RWG and Teragon. First is a "town" that is nothing but tiles with terrain and rivers. That "district" would be the only one in the town. It could make for a random river. Just make the rivers connect on the same edges that you normally connect roads. The rivers are then basically the roads. You could even make it similar to Venice if you wanted and still include POI without roads. The downside is a lot of crossing rivers that may look odd, but if you keep the town size smaller, it could work. Might need to try different seeds, though. To be clear, this does not allow for rivers that cross the map since towns don't cross the map. It would be limited to normal town generation but instead of roads, you have rivers and POI are optional.
The second option is to include rivers on regular tiles that also have roads and POI. This would take more effort to get to work, but if you plan it out, it should be possible.
Basically, you take one side of the road and place the river there. The river connects on the same sides as the roads, so will always connect. Rivers end at caps and gateways (you would need custom gateways). The main issue here is that you will have rivers everywhere in town, which really wouldn't look great. It would look more like ditches at the side of roads instead. It isn't ideal by any means. That is why I said it wouldn't work as well as if there was a way to tell RWG (or Teragon) to only connect to specific tiles.
@zztong
I'm on my phone, so not going to try and copy over the previous discussion. I'll just respond to what you asked about.
There were two options I suggested were possible currently with both RWG and Teragon. First is a "town" that is nothing but tiles with terrain and rivers. That "district" would be the only one in the town. It could make for a random river. Just make the rivers connect on the same edges that you normally connect roads. The rivers are then basically the roads. You could even make it similar to Venice if you wanted and still include POI without roads. The downside is a lot of crossing rivers that may look odd, but if you keep the town size smaller, it could work. Might need to try different seeds, though. To be clear, this does not allow for rivers that cross the map since towns don't cross the map. It would be limited to normal town generation but instead of roads, you have rivers and POI are optional.
The second option is to include rivers on regular tiles that also have roads and POI. This would take more effort to get to work, but if you plan it out, it should be possible.
Basically, you take one side of the road and place the river there. The river connects on the same sides as the roads, so will always connect. Rivers end at caps and gateways (you would need custom gateways). The main issue here is that you will have rivers everywhere in town, which really wouldn't look great. It would look more like ditches at the side of roads instead. It isn't ideal by any means. That is why I said it wouldn't work as well as if there was a way to tell RWG (or Teragon) to only connect to specific tiles.
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