FramFramson
Surviver
I recently added a gun pack - or more accurately a single gun from a pack, which the modder kindly cut down to just the one .44-firing SMG I wanted.
I loaded up the game to test the gun, and saw it had base damage of 100 (comparable to the M60 base damage) which I was worried might be too strong, but when I used the gun in game it was very weak, taking about a dozen rounds to kill ordinary zombies.
Okay, troubleshooting time, no problem. I looked in the mod's item.xml and that's when I discovered the base damage of the weapon was only 10:
<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkMachineGunner"/>
Oops! Well, that's easy enough to edit; I've tweaked weapon mods before. I changed the value to 72 (roughly the amount I felt worked to match vanilla guns, taking into account ammo type, mag size, DPM, etc.). Loaded the game back up, tested the weapon, felt great, no problems and the damage felt appropriate now. All good, right?
Only problem I have is that the displayed damage value of the gun in-game, in the weapon information panel, is now 172. What.
Never had this problem before. Clearly the discrepancy was already in the mod before I edited the base value, because it was originally showing 100 instead of the real value of 10, and now it's showing ~172 rather than the real value of ~72. What am I missing? What should I be looking for to fix the display bug?
Functionally, everything is fine, so this is an annoyance rather than anything critical, but I would still like to fix it if possible!
Thanks.
I loaded up the game to test the gun, and saw it had base damage of 100 (comparable to the M60 base damage) which I was worried might be too strong, but when I used the gun in game it was very weak, taking about a dozen rounds to kill ordinary zombies.
Okay, troubleshooting time, no problem. I looked in the mod's item.xml and that's when I discovered the base damage of the weapon was only 10:
<passive_effect name="EntityDamage" operation="base_add" value="10" tags="perkMachineGunner"/>
Oops! Well, that's easy enough to edit; I've tweaked weapon mods before. I changed the value to 72 (roughly the amount I felt worked to match vanilla guns, taking into account ammo type, mag size, DPM, etc.). Loaded the game back up, tested the weapon, felt great, no problems and the damage felt appropriate now. All good, right?
Only problem I have is that the displayed damage value of the gun in-game, in the weapon information panel, is now 172. What.
Never had this problem before. Clearly the discrepancy was already in the mod before I edited the base value, because it was originally showing 100 instead of the real value of 10, and now it's showing ~172 rather than the real value of ~72. What am I missing? What should I be looking for to fix the display bug?
Functionally, everything is fine, so this is an annoyance rather than anything critical, but I would still like to fix it if possible!
Thanks.