N
Nyteshade12134
Guest
How do you make an item/block disassemble-able?
I'm trying to make mines "defusable" by disassembling with a wrench.
<block id="431" name="mineCandyTin">
<property name="Class" value="Mine"/> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->
<property name="Material" value="MLandMine"/>
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="Traps/trap_mine_tin" param1="main_mesh"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Stacknumber" value="40"/> <!-- STK explosives -->
<property name="MaxDamage" value="4"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.RadiusEntities" value="4"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="45"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
<property name="Explosion.DamageBonus.stone" value="0.1"/>
<property name="Explosion.DamageBonus.metal" value="0.1"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<drop event="Harvest" name="mineCandyTin" count="1" tool_category="Disassemble"/>
<property name="CanPickup" value="false"/>
<property name="DropScale" value="3"/>
<drop event="Destroy" count="0"/>
<property name="Group" value="Science"/>
<property name="EconomicValue" value="97"/>
</block>
I added:
<drop event="Harvest" name="mineCandyTin" count="1" tool_category="Disassemble"/>
but it is not working for me. Anyone know how to make it work?
I can make it "drop" but it ALSO explodes.
I'm trying to make mines "defusable" by disassembling with a wrench.
<block id="431" name="mineCandyTin">
<property name="Class" value="Mine"/> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->
<property name="Material" value="MLandMine"/>
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="Traps/trap_mine_tin" param1="main_mesh"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Stacknumber" value="40"/> <!-- STK explosives -->
<property name="MaxDamage" value="4"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.RadiusEntities" value="4"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="45"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
<property name="Explosion.DamageBonus.stone" value="0.1"/>
<property name="Explosion.DamageBonus.metal" value="0.1"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<drop event="Harvest" name="mineCandyTin" count="1" tool_category="Disassemble"/>
<property name="CanPickup" value="false"/>
<property name="DropScale" value="3"/>
<drop event="Destroy" count="0"/>
<property name="Group" value="Science"/>
<property name="EconomicValue" value="97"/>
</block>
I added:
<drop event="Harvest" name="mineCandyTin" count="1" tool_category="Disassemble"/>
but it is not working for me. Anyone know how to make it work?
I can make it "drop" but it ALSO explodes.
Last edited: