PC Direwolves on day 14. Is that normal

There's a low chance for direwolves in

    <entitygroup name="feralHordeStageGS40">

So, it's not far off, but if you actually were at 38, you shouldn't have gotten any. Does it update if you ding (or at change of day at midnight?) .. had any friends, or camera accounts around?

If you were at GS 40, that Direwolf group is also the last group, with a 200 total count, 6 out of those wouldn't be a surprise anymore.

 
Pretty sure it is.

They spawn starting at GS40, and your gamestage would have called that group. It is a 10% chance to spawn one per wave from what I can read.

 
I thought I saw in the game code somewhere...

(if player=AdamtheWaster then send all direwolves)

:D
They heard me talk about wanting zombie bears and Mutated Zombies 

That and I think I progressed too quick but that's my opinion 

Pretty sure it is.

They spawn starting at GS40, and your gamestage would have called that group. It is a 10% chance to spawn one per wave from what I can read.
10%!!!!! God I'm very unlucky they got Me killed cuz they ate all my ammo 

Imo I don't mind one but not 6. That's a bit much 😳 

In like day 40 or like 200 gamestage! Send everything you got but not when I'm starting lmao 🤣 

 
It is a 10% chance to spawn one per wave from what I can read.
I think it's  "10% chance of the 'normal' zeds"; like the loot tables. So it'd be roughly 10% OF the zeds, if the full list was:

Janitor

DireWolf, .1

- it'd pick 10 janitors to one wolf.

But if the list is:

20 rows of zeds

direwolf, .1

- it should pick roughly 20 x 10 zeds to one direwolf. So each zed line gets picked 10x as often as that one direwolf line.

But, emphasis on the "I think" -part. :)

 
I think it's  "10% chance of the 'normal' zeds"; like the loot tables. So it'd be roughly 10% OF the zeds, if the full list was:

Janitor

DireWolf, .1

- it'd pick 10 janitors to one wolf.

But if the list is:

20 rows of zeds

direwolf, .1

- it should pick roughly 20 x 10 zeds to one direwolf. So each zed line gets picked 10x as often as that one direwolf line.

But, emphasis on the "I think" -part. :)
From what I understand any of them without a number for chance are basically a 100% chance of being chosen when it randomly goes through the list to pick the zeds for the group. Then if it lands on one of the entities with a % then it rolls the dice to see if that one is chosen. If success then it picks that one, and if fail it moves to the next roll.

 
The worst part about dire wolves (and zombie bears) is they can instantly break your arm and leg, yet, there's no way of mitigating the chance of breaks. It feels like TFP didn't quite think it through. Especially when the description of some of the armour pieces doesn't specify that they don't protect against breaks when reducing critical chance.

 
The worst part about dire wolves (and zombie bears) is they can instantly break your arm and leg, yet, there's no way of mitigating the chance of breaks. It feels like TFP didn't quite think it through. Especially when the description of some of the armour pieces doesn't specify that they don't protect against breaks when reducing critical chance.
How about the perk that reduces the time it takes for critical injuries to heal, is that any good at all? Never really explored that yet.

 
@Adam the Waster

You just got the RNG .

<gamestage stage="38">
            <spawn group="ZombieAnimalsGroup"        num="05" maxAlive="30" duration="09"/>

<entitygroup name="ZombieAnimalsGroup">
        animalZombieDog, .96
        animalZombieBear,.02
        animalDireWolf, .02
</entitygroup>

 
From what I understand any of them without a number for chance are basically a 100% chance of being chosen when it randomly goes through the list to pick the zeds for the group. Then if it lands on one of the entities with a % then it rolls the dice to see if that one is chosen. If success then it picks that one, and if fail it moves to the next roll.
Well, this is (close to) what I was describing, but nowhere near what I was quoting ;) "10% chance per wave" is something entirely different.

 
I had a dire wolf in 1.0 on my first horde night of the first game I played on that version.  No idea what my game stage was.  Not easy to kill it with pipe guns.  :D

 
The worst part about dire wolves (and zombie bears) is they can instantly break your arm and leg, yet, there's no way of mitigating the chance of breaks. It feels like TFP didn't quite think it through. Especially when the description of some of the armour pieces doesn't specify that they don't protect against breaks when reducing critical chance.
I mean I enjoy the fight. It makes me not want to get near them due to that but with Direwolfs it's a bit much especially early game 

 
Hehe.  I almost gotten eaten by one in another game on horde night when I didn't know they could jump.  Jumped right up next to me, causing me to have to jump across to a second building we were using (we were using a POI that had 2 buildings really close together).  Fun times.  I love the dire wolves, but you definitely don't want to deal with them too early in the game.  :D

 
I mean I enjoy the fight. It makes me not want to get near them due to that but with Direwolfs it's a bit much especially early game 
I don't mind dire wolves too much (as long as I see them coming), I have no trouble with using a machete or bow at point blank. Slow and steady is the safe was to kill them. Hitting/shooting them rapidly is a sure way to get yourself killed 

 
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