Difficulty overhauls

A mode for all player types. For the casual up to the people who hate themselves and love pain!

Casual:
  • Can eat as much as you want
  • Normal debuffs and effects
  • Some debuffs cure over time while others get worse over time
  • Clock, days, map showen as default
  • No temperature
  • Food heals you
  • Normal base game

Survival
  • Can only eat until your full no more or less
  • Death makes you lose xp and lower stats until you earned it back
  • Debuffs effect you more and are faster, stuff like dysentery can go on until cures or it gets worst, and abrasions can lead to infection
  • Infection speed is much faster
  • Food doesn't heal you as much
  • Chances of illness from zombies and food are much more
  • All forms of wildlife spawn in biomes so bears, wolves and coyotes in the forest. Etc
  • All debuffs last longer and can lead to other effects like blood lost where your screen goes black and white
  • Temperature is added to biomes. You need to use your new slot (undergarments) to keep you warm or cool. Or safe from other effects
  • Water filters will have a chance to not filter
  • Meat has a smell so does other food aside from cans and candy
  • Time, map and day are still available
  • Weather can make you sick
  • New effects like burns, blood infections, bone Infections ,chem abuse, Alcohol poisoning etc.
  • Stuff such as meat and cooked meals over time will turn into spoiled bio mass aka Rotten meat.
Madman mode
  • No map no Days no time, all 3 you must find and unlock
  • If you eat to much you can get sick
  • Infection, disintsry, sickness kills you within a hour or less and major debuffs
  • Needing to maintain nutrients. If you Don't you get weaker and sick or even death. Added nutrients pills, values to food and more
  • Temperature is harsher and needs better protect or else you will die
  • Radation is added, if you swim, eat prewar food, hit by a rad Zombies it takes away your max hp and stamina until death
  • You can only take 1 chem type a day or else you get chem poisoning
  • Debuffs last 3x longer
  • Dying gives you a xp Penalty that sets your stats back to 1 until you earned it back
  • Even more hostile Wildlife and zombies spawn in every biome
 
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