Difficulty elements and Immersive elements.

Corwyhn

Refugee
I heard, I think it was Joel, posted on Reddit (guess I need to stary using and reading that) about water.

He asked did we like jars because they made things easy and said if they put jars back in they would have to balance things.

Actually no you do not. Some things can just be immersive and not a difficulty thing. Jars of water (though I would argue plastic bottles) would be better. Why would anyone put their water in a jar that can break when any nearby landfill or recycling center, supermarket, likely homes etc etc would give them tons of plastic containers for water.

People liked containers of water because it was immersive. It was easy to get the water but you still had to go get it. Unless you live in a desert most folks could easily find water wherever they lived. Unless your game setting is all desert or wasteland why would it be difficult to get water with so few people left using it? But having to go get it via rain collectors (that we call dew collectors) does not seem immersive unless you are in a desert or wasteland type environment. Most towns in temperate regions are built to be NEAR to water. So stop thinking of water as roadblock to players.

BUT say you still want water to be an issue when everything isnt the desert of wasteland. Well.dig deeper into the zombie virus. There is next to nothing in the game on it and its a very simplistic mechanic. You get infected you take antibiotics. But maybe its in the water too? Maybe it needs to be specially treated with items you learn how to make via Story Mode. Most of us aren't scientists so we may need to do special missions to get/make the apparatus or ingredients needed to treat the water.
 
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