OldManBrian
Refugee

I know there's a lot of moving parts and it's a pain to get this right and I appreciate all the hard work the devs have been doing, but I'm just wanting to say that seedname "reppo1" as specified in the CompoPack thread to me is a fantastic seed and a great start for an "ideal" for the RWG engine.
Some stuff I really like here:
- Large swaths of biomes in organic splotches on the map.
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- Using burnt forest as a border to wasteland.
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- Snow biomes in swaths running through the rest.
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- Large towns (and small ones).
Stuff I'm not crazy about / I'd change:
- Desert biome used as interior and only bordered with wasteland.
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- Would also like to see multiple main types (snow\forest\desert) as large swaths of the map with (burnt forest/wasteland) as much smaller swaths within them.
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- I'd like to also see large desert biomes with the inverse interior splotches (a wasteland splotch -> burnt forrest splotch -> forrest splotch)
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- Similarly I'd like to see large snow biomes with the inverse interior splotches (forest -> burnt forest - > wasteland)
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- Finally, these to me should just govern like 80% of the terrain, the last 20% should be kinda random for variety. (Maybe a snow or forest biome inside of a desert, etc)
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