3. Comprehensive Animal Husbandry (The Farm Loop)
Expanding existing hunting mechanics into active resource management:
Animal Capture: A new Transport Crate item allows players to immobilize and relocate wild animals to a base.
Productive Livestock:
Chickens: Passive production of eggs and feathers without killing the animal.
Boars: Increased yield of Animal Fat and meat through controlled breeding.
Cattle/Goats: New milk production as a liquid ingredient for advanced food recipes.
Breeding Systems: If two animals of the same species are kept in a 4x4 secured area with access to a Feeding Trough, they can produce offspring.
4. Automation & Maintenance Tools
Feeding Trough: An automated container that feeds nearby animals (requires refills of corn/potatoes).
Electric Shears: A powered tool used to harvest wool from sheep without harming them.
Compost System: Converts organic waste and manure into Super Fertilizer to maximize crop yields.
Technical Feasibility (Dev Perspective):
This proposal utilizes existing game scripts (durability, buff durations, NPC spawning), making it a lightweight yet deep addition to the core gameplay. It specifically strengthens PvE gameplay and player trading, making servers more lived-in and sustainable for long-term play.