• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Dependence of the prerequisites for triggers

Maty4711

New member
Hello ladies and gentlemen and others, 

first of all, have a successful and relaxed 2024.

I'm a bit stuck here with my little modlet and can't get any further with scripting.

I would like to achieve that a certain trigger only occurs when I enter a vehicle of a certain class OR a vehicle that has a unique TAG.

For example, it should trigger for the Jeep class, but not for bicycles, minibikes, motorcycles, etc.

It would be even better if it is triggered by a specific TAG when the vehicle is entered.

My trigger currently triggers correctly and also ends correctly when I leave a vehicle, but it does not take into account the class requirement or the corresponding tags.
 

Protective Vehicles A21 at 7 Days to Die Nexus - Mods and community (nexusmods.com)

Line extract:

<append xpath="/buffs/buff[@name='buffStatusCheck01']">
    <effect_group>
        <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffProtectiveVehicles">
                <requirement name="IsAttachedToEntity" class="EntityVJeep"/>
        </triggered_effect>    




It would be amazing if you could help me out here.

Happy mindless butchery to you all.

 
Back
Top