paladylan
New member
The demolisher has an identitity crisis with doing too many things with little to no drawbacks, and leaves non-exploitation and non-cheese base building almost pointless in its current state. If the zombie has a lot of HP, fast movement speed that cannot be counteracted by spikes, an almost unavoidable AoE that essentially destroys anything under the strongest block(steel) in only one explosion(if there are two demolishers next to each other you can say goodbye to your steel wall). Traps and others are either very cost inefficient or just add fuel to the fire by triggering the explosion, along with turrets of any kind. This leaves little counterplay apart from spraying down the demos with AP rounds with an m60(snipers become less effective later on because more demolishers spawn and the lack of firerate cant keep up), but not everyone wants to just shoot zombies endlessly, especially people in the late game who have probably already had their fair share of mindlessly killing the zombies.
One great aspect that lures people into this game is base building, and how to properly set up a defense against the zombies. With the demolisher, almost any complex base defense is punished. If you are like me and enjoy building a complex base with traps and turrets that try to automate some of the killing, then you find yourself severely limited in the late game in terms of base building.
In terms of how to fix this, I feel like the problem is not the stats of the zombie, but rather the concept. Its not fun to play against something that destroys your base in a cheap way and limits what you can use against it(ex: turrets will simply trigger it, so you cant build turrets late game unless you want to roll the dice every time it targets a zombie and hope its not a demolisher), Nerfing its AoE simply just makes it bad, making it slow but still having a large amount of damage doesnt solve it, as managing zombies on later hordes is very hard, and it will more than likely reach your defenses in one way or another. The concept of it simply limits end game content to either avoiding the horde(which is a main enticement of the game, so already not good), or just building a temporary base and hoping you can mow him down in time.
One great aspect that lures people into this game is base building, and how to properly set up a defense against the zombies. With the demolisher, almost any complex base defense is punished. If you are like me and enjoy building a complex base with traps and turrets that try to automate some of the killing, then you find yourself severely limited in the late game in terms of base building.
In terms of how to fix this, I feel like the problem is not the stats of the zombie, but rather the concept. Its not fun to play against something that destroys your base in a cheap way and limits what you can use against it(ex: turrets will simply trigger it, so you cant build turrets late game unless you want to roll the dice every time it targets a zombie and hope its not a demolisher), Nerfing its AoE simply just makes it bad, making it slow but still having a large amount of damage doesnt solve it, as managing zombies on later hordes is very hard, and it will more than likely reach your defenses in one way or another. The concept of it simply limits end game content to either avoiding the horde(which is a main enticement of the game, so already not good), or just building a temporary base and hoping you can mow him down in time.
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