Delaying spawning of zombies and first blood moon

Maharin

Hunter
The easy options:  Add two options that would delay the start of zombies spawning by # days and the start of blood moons by # days.  With the latter you could still have blood moons every 7 days but not have the first one until day 20, for example.  This should be an easy thing to add to the standard option screens.

Harder option:  Allow spawning to be adjusted by a multiplier for one or more day ranges.  So you could specify no zombies spawning (a multiplier of zero) for the first 10 days and then have the multiplier go to 1 from there (or higher, or whatever), and go up to 2 (twice as many zombies) after day 20.  Not sure how this might apply to blood moons.  The goal with this is to allow the game difficulty to progress faster or slower based on a mod's choosing (this harder option would require XML, so mod only most likely).

Thoughts?

EDIT: So you can think of this as allowing the start of the game to be before the start of the apocalypse.

 
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Wouldn't this just be shortcut for logging out and changing the settings for your ongoing game?

EDIT: So you can think of this as allowing the start of the game to be before the start of the apocalypse.
 


Well IDK about that... Where is everyone? Why are all the cars on the roads deserted and broken down, why is nobody stopping me from looting all the stores? 😛
 
 
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Wouldn't this just be shortcut for logging out and changing the settings for your ongoing game?
For the "easy" version, you could do that and that is what I currently do.  But adding the two simple options (start of zombie spawns and start of blood moons) to the base game should be a trivial change.

 
With the command "sgs BloodMoonDay" you can set the day of the next blood moon horde.

If you execute the command

Code:
sgs BloodMoonDay 21
the next horde would take place on day 21. After that you would have a horde every 7 days.
 

 
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