Default Difficulty Settings

Mc Draken

New member
Good day! I wish to speak about the improtance of default settings, and wish to suggest some changes.

I know, everyone can set their prefered difficulty to match their style of play. But i noticed that, new players usually thrust in the defaults, to be a baseline, the original form of the game, how it should be looking envisioned by the developers.

Altough, they sometimes get disappointed by the game, even if their problems are quickly fixable by changing the settings, there are some problems that always pop up. I think these should be solved, not everyone has a friend to help, or the brains to google it. (Sry Nova)

My newb friends constantly came to me, to ask for my server's settings, becouse they think its more fair, and balanced.

And they may be right. Altough these following suggestions are NOT my preferred settings, i think they are representing perfectly how the game should look like by default, and match the difficulty of "normal" level. Also i wish to make it a perfect enviroment for starter players.

Even tho "Normal" has a different meaning for everyone, i think we can get a lot closer to a more fair gameplay for those who lack developed knowledge of the game.

DROP ON DEATH: - BACKPACK ONLY.

While i like the punishment of dropping everything, i think dropping only backpack is a lot more fair for new players.

Dropping everything means preparation and backup tools are needed, and while i like this increased difficulty, well... its an increased difficulty.

Im suggesting dropping only backpack but keeping toolbelt to set as default.

Thats an additional function for toolbelt, it becomes a safe box. Also keeping a limited number of items on death gives newbs the ability to actualy get back their inventory right after, but still punishing dieing by dropping your loot.

ZOMBIE RUNNING:

Sprinting zombies are a menace. But in a bad way. They have ziggzagging animations, perfect aim, and even with a slight latency, they are extreamly hard to kite. The player only can sprint forward, and thats coupled with their speed and net delay, garantees the zombie to hit their target, if the player faces them melee or seemingly shots trough them(actually missing). Even if the player hits them into the face, or visually dodges the enemy. It leads to the assumption this is a pointless ♥♥♥♥ty game with unfair mechanics. They get hit by ferals no matter what, getting stunned, bled out, or severely damaged, even with normally perfect gameplay.

And i perfectly understand this. I usually suggesting to lowering their runningspeed setting to RUN, that way, zombies are still fast, but can be countered with skill, instead of accepting the fact, yeah, you will get hit. By their feedback, with this change the game becomes lot better, while keeping night's/feral's increased difficulty.

If the animations become more streamlined and the netcode handles latency better, sprint is fine. Until that, im suggesting avoiding it for the general gameplay by default.

NORMAL SPEED: - JOG.

While sprinting is a menace, walking is actually makes zeds sluggish exp bags, waiting their heads to be popped. This makes daytime activities boring, and most of the gametime a cakewalk. This contrast of day/night makes the game bipolar to the extreme. At night you try to avoid them. Okay. But daytime when you want to fight them, its daaamn boring to do so.

JOG setting makes looting, and close combat more interesting by a mile. The general gameplay becomes just slightly more difficult, enough to make core gameplay interesting enough to play for hundreds of hours more.

FERALS: - RUN.

Feral Zombies should RUN by default.

They are out day and night, part of the general gameplay. Unavoidable. RUN speed is way enough to make them fearful, but battleable.

NIGHT: - RUN/SPRINT.

Depends... im assuming, TFP visualized the game originally the way, the player should hide at night. If yes, yeah Sprint is okay as a default setting. Night is dreadful for newbs. You are not forced to fight zeds at night, its okay to make em unfairly fast.

But If you guys not insist on it, make this to RUN only. Night will be fearful but manageable to fight trough. Zeds are slower than a sprinting player, but never gets tired.

I would set it to RUN by default. You are not forced to fight at night... except...

BLOODMOON: To be honest, the only reason i think it should be set to sprint is, becouse it would be weird to make em sprint at night, but only run at bloodmoon. Otherwise RUN is enough for a normal difficulty.

The best part in these settings is the diversity. With these settings all speeds are represented in the game.

Zombies normally are walking. Relaxed, wandering. If aggroed, they start to JOG. This makes em visually more aggressive, intimidating.

Ferals and zeds at Night are dangerous chasers, able to RUN. Core high value targets.

Footballers, Dogs and wolves keeps their specialty of being scouts, chargers and hunters having the speed of a sprinting zombie.

All speeds are represented, making each unique and purposeful, i think this is the best default setup, showing average gamers a colorful playtrough.

AIRDROP: 7DAYS

It feels like a reward box for beating the horde. Mark set ON by default.

60 min per day, 18 hours etc are fine.

These changes takes only minutes but speaking from experience, has a high impact on first impressions. Ty.

 
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