Mainsil
Refugee
I recently discovered an apparently well know problem with gun turrets used in deep drop traps. A brief internet search revealed several threads and conversations about turrets and two theories as to why they were bugging out but nothing definitive.
Theory 1: Falling from a long drop causes the zombies to travel so fast they evade collision with the gun’s targeting cone.
Theory2: Bedrock impinging on gun’s targeting cone (even if bedrock is not directly visible) interferes with targeting calculations. I was skeptical of this theory since the guns have no problems targeting zombies spawned in front of them in debug mode.
Since I wasn’t able to find a definitive answer, I started a creative game and decided to test the two theories.
To test the bedrock theory I set up a small space at bedrock and set guns at various heights and angles, and spawned in zombies. The guns worked fine even when pointed directly at bedrock.
To test the fast drop theory, I built a tower and tested dropping irradiated wights into a kill pit with three shotgun turrets. When dropped from 10 blocks up, the turrets acted as expected. When dropped from 50, they usually ignored the wights completely (they were alive and running around). For one of the bugged out cases, I tried turning off the power and turning it back on. After doing this a couple of times it worked, but that could be coincidence.
For the final test, I tried putting a vertical wedge tip at 20 blocks up and dropping the wights from 50. Despite the fact that the zombies stopped and stood on wedge tip instead of sliding off as I hoped, the gun turrets were very inconsistent and slow with shooting the zombies once they hit the ground. Note - They shoot almost instantly on zombies spawned in front of them.
So, I’m out of ideas here. Is there a work-around to get turrets to work consistently with deep falls?
Theory 1: Falling from a long drop causes the zombies to travel so fast they evade collision with the gun’s targeting cone.
Theory2: Bedrock impinging on gun’s targeting cone (even if bedrock is not directly visible) interferes with targeting calculations. I was skeptical of this theory since the guns have no problems targeting zombies spawned in front of them in debug mode.
Since I wasn’t able to find a definitive answer, I started a creative game and decided to test the two theories.
To test the bedrock theory I set up a small space at bedrock and set guns at various heights and angles, and spawned in zombies. The guns worked fine even when pointed directly at bedrock.
To test the fast drop theory, I built a tower and tested dropping irradiated wights into a kill pit with three shotgun turrets. When dropped from 10 blocks up, the turrets acted as expected. When dropped from 50, they usually ignored the wights completely (they were alive and running around). For one of the bugged out cases, I tried turning off the power and turning it back on. After doing this a couple of times it worked, but that could be coincidence.
For the final test, I tried putting a vertical wedge tip at 20 blocks up and dropping the wights from 50. Despite the fact that the zombies stopped and stood on wedge tip instead of sliding off as I hoped, the gun turrets were very inconsistent and slow with shooting the zombies once they hit the ground. Note - They shoot almost instantly on zombies spawned in front of them.
So, I’m out of ideas here. Is there a work-around to get turrets to work consistently with deep falls?
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