theMickey_
Refugee
I've been running a 7D2D server on my 2nd PC with decent hardware on A20 for a couple of months, and a group of 3-5 people (including me
) were playing on it without any issues. No performance issues whatsoever. And although during Bloodmoon the (client side) FPS dropped a bit, it still was playable. We did use a custom 10k map with vanilla POIs only back then.
A few weeks ago we started playing A21. A new custom 10k map (vanilla POIs only), and I setup the server with pretty much the same settings: yes, we've changed the difficulty and such, but AFAIK nothing that should impact any performance. But during Bloodmoon all of our (client side) FPS drop to 10-15 FPS, which is horrible and almost unplayable -- and I don't know why.
Looking at my server logs, there's one massive difference though: the "server FPS" on A21 is never going past 20, it seems to be "hard locked" at 20. This wasn't the case in A20.
Here's a log entry from our (perfectly fine working) A20 Bloodmoon (3 player, 40 zombies, 69 entities) at 50 FPS:
2023-08-26T20:54:59 10040.209 INF Time: 167.14m FPS: 50.71 Heap: 4412.1MB Max: 4687.2MB Chunks: 447 CGO: 41 Ply: 3 Zom: 40 Ent: 69 (77) Items: 7 CO: 13 RSS: 5778.5MB
And this is a log entry from our last Bloodmoon on A21 (4 player, 47 zombies, 81 entities) at 20 FPS:
2023-12-31T01:14:50 10012.125 INF Time: 166.47m FPS: 19.77 Heap: 3271.0MB Max: 3442.8MB Chunks: 859 CGO: 50 Ply: 4 Zom: 47 Ent: 81 (240) Items: 13 CO: 15 RSS: 4872.3MB
There's no way I messed up the server config for A21 so bad that we get those massive performance drops. Again, even outside of Bloodmoon the server side FPS never gets higher than 20.0, which is different from A20.
What am I missing? Is there a new setting to "lock" the server side FPS which I now have to change?
Any help would be much appreciated! Thank you guys a lot in advance!

A few weeks ago we started playing A21. A new custom 10k map (vanilla POIs only), and I setup the server with pretty much the same settings: yes, we've changed the difficulty and such, but AFAIK nothing that should impact any performance. But during Bloodmoon all of our (client side) FPS drop to 10-15 FPS, which is horrible and almost unplayable -- and I don't know why.
Looking at my server logs, there's one massive difference though: the "server FPS" on A21 is never going past 20, it seems to be "hard locked" at 20. This wasn't the case in A20.
Here's a log entry from our (perfectly fine working) A20 Bloodmoon (3 player, 40 zombies, 69 entities) at 50 FPS:
2023-08-26T20:54:59 10040.209 INF Time: 167.14m FPS: 50.71 Heap: 4412.1MB Max: 4687.2MB Chunks: 447 CGO: 41 Ply: 3 Zom: 40 Ent: 69 (77) Items: 7 CO: 13 RSS: 5778.5MB
And this is a log entry from our last Bloodmoon on A21 (4 player, 47 zombies, 81 entities) at 20 FPS:
2023-12-31T01:14:50 10012.125 INF Time: 166.47m FPS: 19.77 Heap: 3271.0MB Max: 3442.8MB Chunks: 859 CGO: 50 Ply: 4 Zom: 47 Ent: 81 (240) Items: 13 CO: 15 RSS: 4872.3MB
There's no way I messed up the server config for A21 so bad that we get those massive performance drops. Again, even outside of Bloodmoon the server side FPS never gets higher than 20.0, which is different from A20.
What am I missing? Is there a new setting to "lock" the server side FPS which I now have to change?
Any help would be much appreciated! Thank you guys a lot in advance!