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Decrease Zombies in prefabs.

Sarakatunga

Refugee
Hello, my question is how can I decrease the z using the prefab xml. I want to decrease zombies in the skyscraper_01.
 
Code:
<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="downtown" />
  <property name="AllowedTownships" value="city,town" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="SleeperVolumeSize" value="6, 7, 8#18, 7, 20#49, 9, 20#12, 7, 13#24, 8, 13#12, 8, 13#18, 8, 19#24, 8, 13#15, 5, 10#25, 8, 13#13, 16, 13#13, 7, 8#12, 8, 12#13, 8, 13#13, 8, 13#13, 8, 13#24, 8, 13#23, 7, 13#12, 8, 36#22, 8, 21#15, 8, 15#8, 6, 5#24, 8, 13#13, 8, 18#15, 7, 5#12, 8, 24#13, 8, 26#51, 8, 51#11, 5, 10#13, 8, 19#17, 4, 3#3, 3, 17#13, 8, 12#13, 16, 19#12, 7, 6#12, 8, 13#7, 8, 23#13, 8, 13#6, 8, 10#23, 8, 19#6, 8, 10#6, 8, 11#12, 8, 13#12, 8, 12#18, 8, 7#5, 7, 9#5, 8, 16#12, 8, 6#6, 8, 12#13, 8, 13#7, 8, 4#5, 7, 17#12, 8, 19#24, 8, 13#9, 8, 9#8, 8, 9#34, 8, 21#12, 8, 19#24, 8, 27#25, 8, 7#13, 8, 9#6, 8, 10#12, 8, 8#6, 8, 12#13, 8, 12#25, 8, 9#13, 8, 13#5, 7, 5#13, 7, 18#24, 7, 13#24, 8, 12#11, 7, 7#6, 8, 12#7, 7, 12#11, 7, 24#25, 8, 13#12, 8, 18#17, 7, 20#13, 7, 20#11, 8, 13#6, 7, 16#13, 8, 12#23, 8, 18#24, 7, 7#12, 7, 18#13, 7, 20#5, 7, 12#19, 7, 12#23, 7, 6#9, 8, 13#19, 7, 13#12, 7, 19#13, 7, 13#12, 7, 12#13, 7, 17#12, 7, 19#13, 7, 19#49, 7, 14" />
  <property name="SleeperVolumeStart" value="57, 2, 22#14, 2, 22#14, 9, 51#14, 18, 58#26, 26, 22#14, 34, 58#45, 42, 22#26, 18, 22#31, 18, 12#26, 18, 58#14, 42, 58#32, 26, 35#14, 26, 22#50, 26, 22#50, 26, 58#14, 26, 58#26, 34, 22#27, 34, 58#14, 50, 22#26, 50, 21#48, 50, 22#53, 50, 28#26, 58, 22#50, 66, 22#24, 74, 46#14, 90, 47#50, 97, 35#13, 106, 21#39, 82, 42#50, 90, 22#24, 66, 72#10, 42, 32#50, 58, 59#14, 74, 52#14, 74, 46#51, 18, 58#14, 18, 35#50, 18, 22#32, 18, 42#27, 26, 52#14, 34, 42#26, 34, 35#14, 34, 22#51, 34, 22#39, 34, 35#39, 34, 42#45, 34, 42#33, 34, 52#27, 34, 46#50, 34, 58#50, 34, 42#45, 42, 41#51, 42, 52#27, 42, 58#36, 42, 43#27, 42, 43#14, 42, 22#51, 50, 52#27, 50, 44#32, 58, 52#32, 58, 43#14, 58, 42#14, 58, 34#26, 58, 35#50, 58, 22#38, 58, 35#14, 58, 58#32, 66, 35#32, 66, 40#39, 66, 58#14, 66, 59#27, 74, 51#27, 74, 59#38, 74, 59#39, 74, 35#38, 74, 22#51, 74, 35#46, 82, 22#33, 82, 22#27, 82, 42#27, 82, 55#26, 90, 59#27, 90, 41#14, 90, 34#38, 90, 22#50, 90, 41#45, 98, 35#26, 98, 40#27, 98, 52#33, 98, 58#14, 98, 59#14, 98, 40#32, 2, 22#45, 2, 22#32, 2, 35#51, 2, 52#14, 2, 52#14, 10, 21" />
  <property name="SleeperVolumeGroup" value="S_Zom_Businessman,2,2,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_Zom_Businessman,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,7,7,S_-_Group_Zom_Soldier,3,3,S_-Group_Generic_Zombie,7,7,S_-Group_Generic_Zombie,14,14,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Utility_Worker,8,8,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,6,6,S_-Group_Generic_Zombie,3,3,S_Zom_Snow,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_-Group_Generic_Zombie,3,3,S_-_Group_Zom_Badass_Only,15,15,S_-_Group_Hospital,3,3,S_-_Group_Zom_Soldier,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-_Group_Hospital,8,8,S_Zom_Businessman,2,2,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,1,1,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,4,4,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,6,6,S_Zom_Utility_Worker,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,4,4,S_Zom_Businessman,2,2,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_-_Group_Hospital,5,5,S_-_Group_Hospital,6,6,S_-_Group_Hospital,6,6,S_-_Group_Hospital,5,5,S_Zom_Businessman,8,8,S_Zom_Businessman,8,8,S_Zom_Businessman,1,1,S_Zom_Businessman,3,3,S_Zom_Businessman,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,8,8" />
  <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,hard,hard,,,hard,,,,,hard,hard,hard,,,,,,,,,,,hard,,hard,," />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="DifficultyTier" value="5" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property class="Stats">
    <property name="TotalVertices" value="3737724" />
    <property name="TotalTriangles" value="3150200" />
    <property class="BlockEntities">
      <property name="Vertices" value="2127976" />
      <property name="Triangles" value="2094152" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="1093080" />
      <property name="Triangles" value="623988" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="14848" />
      <property name="Triangles" value="7424" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="20196" />
      <property name="Triangles" value="12892" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="72254" />
      <property name="Triangles" value="36142" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="382586" />
      <property name="Triangles" value="331244" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="26740" />
      <property name="Triangles" value="44336" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="44" />
      <property name="Triangles" value="22" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="32, 55, 59" />
      <property name="1" value="44, 55, 59" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="63, 74, 57" />
    </property>
    <property class="Rally">
      <property name="0" value="38, 2, 17" />
    </property>
  </property>
</prefab>

 

 
I think it should be the numbers in SleeperVolumeGroup. S_Zom_Businessman,2,2 for example, where I believe it's S_Zom_Businessman,min,max for that volume.

 
Personally, I would open up the POI in the editor and change the sleeper volumes there. It seems much easier than guessing which volumes go where, and there's less chance of messing up the POI.

 
This is very easy to do using Pille's prefab editor. Look at the individual zombie volumes and adjust those numbers to your taste.
 




 
thanks I found it easier editing with notepad ++ as said mr. bdubyah, it's faster and easier without doing it from the game, it works perfect!
Now the server is more relaxed and the fps improved a lot.

 
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