PC Day 2 reinforced concrete?

Slingblade2040

Active member
So in a video i saw that if we find a working cement mixer we can just craft concrete mix aslong as we have the resources and actually have a reinforced concrete base by day 7 horde? Well shows I didn't pay attention to the freaken perk and thought I had to get the cement mixer perk to freaken make concrete mix. Same goes with making steel and the crucible. I'm such an idiot for not noticing this sooner lol. Well this definitely makes things easier if we can find these things out in the world working.

 
It will still take a freaken long time, but yes theoretically you could make concrete on day 1 even – Just not a lot :D

 
Problem is so many in the community have been so focused on power levelling and adamant that's the only way you can possibly play A17 that very few have stopped to realise you don't need perks for a lot of stuff, just the work benches which are easily found in week 1 if you focus on exploration rather than killing everything that moves.

 
I can get a reinforced fort up by Day 7 but I need at least 1 Molotov or a good firearm but firearms suck currently.

So, I tried modifying the firearm damage levels to simulate TWD zombies.

So I over buffed the pistol to 100 damage and the AK was more accurate at 160 damage IMO.

I'll drop the pistol damage to 80 and I think I will have a fun TWD simulator. :D

 
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So in a video i saw that if we find a working cement mixer we can just craft concrete mix aslong as we have the resources and actually have a reinforced concrete base by day 7 horde? Well shows I didn't pay attention to the freaken perk and thought I had to get the cement mixer perk to freaken make concrete mix. Same goes with making steel and the crucible. I'm such an idiot for not noticing this sooner lol. Well this definitely makes things easier if we can find these things out in the world working.
In my experience, crafting stations you can find in the world are of limited value, as most useful recipes are still hidden behind various gates. Everything that can even remotely be considered overpowered at low levels is inaccessible.

I don't recall if you can actually make concrete without a perk, but even if you could, you won't have nearly enough source materials to craft any decent amounts of it.

 
In my experience, crafting stations you can find in the world are of limited value, as most useful recipes are still hidden behind various gates. Everything that can even remotely be considered overpowered at low levels is inaccessible.
I don't recall if you can actually make concrete without a perk, but even if you could, you won't have nearly enough source materials to craft any decent amounts of it.
you can craft concrete without perks, but you require both a working force (for cement), a working concrete mixer, and a tool good enough to harvest the required stone (40 small stones per 10 concrete mix)...the first two are hard enough, let alone finding them near enough each other to make it worthwhile, the last one is both easier and harder. Easier because getting an iron pick isn't too hard with the quests, and if you have the forge, you'll have the iron to repair, but hard because harvesting mass resources early game is super inefficient.

Either way, that's a lot of factors to come together to get yourself some slow concrete production (you're still waiting on 1 forge slowly churning away)...I like the "oh i found this! no need for a perk now!" but it hardly works on anything...found a workbench now i can make a crossbo- nope. Found a forge now i can make iron too- nope. Found a tool and die set and a forge day 1...no effect until like level 70.

 
Problem is so many in the community have been so focused on power levelling and adamant that's the only way you can possibly play A17 that very few have stopped to realise you don't need perks for a lot of stuff, just the work benches which are easily found in week 1 if you focus on exploration rather than killing everything that moves.
Emphasis mine. Whether or not you ever find a working station, be it forge, workbench, etc. is entirely dependent on RNG. You might find 5 in a row or you might search every block in a town and find zero. Also, this idea of just wandering into buildings looking for a forge/workbench/chem station was feasible before changes to hunger and stamina turned both of those into an absolute chore to maintain.

Put simply the early game is too maintenance-intensive to make exploring extensively viable. Don't even get me started on POIs being deathtraps when a wandering horde or wolf/dog pack spawn.

 
Emphasis mine. Whether or not you ever find a working station, be it forge, workbench, etc. is entirely dependent on RNG. You might find 5 in a row or you might search every block in a town and find zero. Also, this idea of just wandering into buildings looking for a forge/workbench/chem station was feasible before changes to hunger and stamina turned both of those into an absolute chore to maintain.
Put simply the early game is too maintenance-intensive to make exploring extensively viable. Don't even get me started on POIs being deathtraps when a wandering horde or wolf/dog pack spawn.
I've found all 3 in all 3 saves within a week, guess I'm lucky but really it takes little time to check a poi for a work bench. The fact you even mention being caught by a wandering horde or dog pack clearly demonstrates you are not doing it the way I do.

A horde spawns and heads to your current location, if you are actually moving and exploring then there is zero chance of bumping into them.

So agree, using your method of exploration will not work with my strategy

 
I've found all 3 in all 3 saves within a week, guess I'm lucky but really it takes little time to check a poi for a work bench. The fact you even mention being caught by a wandering horde or dog pack clearly demonstrates you are not doing it the way I do.
A horde spawns and heads to your current location, if you are actually moving and exploring then there is zero chance of bumping into them.
Well there's every chance if you are having to spend a half hour in one place, just clearing out an dungeon POI with two dozen bullet sponge enemies in it.

So traders are the only safe place to find these things and there is every chance of not finding them there. I started A17 on Navesgane so I knew where every trader was and none of them had any working stations. RNG.

 
Problem is so many in the community have been so focused on power levelling and adamant that's the only way you can possibly play A17 that very few have stopped to realise you don't need perks for a lot of stuff, just the work benches which are easily found in week 1 if you focus on exploration rather than killing everything that moves.
Open world stations are great for SP.

Not so much for MP. You gonna leave your stuff to churn and run off to do other things such as scavenge or some other, just to realize someone emptied out the station?

Gotta think from more than one perspective instead of making a fallacious argument just to blame "power levelers".

 
Open world stations are great for SP.
Not so much for MP. You gonna leave your stuff to churn and run off to do other things such as scavenge or some other, just to realize someone emptied out the station?

Gotta think from more than one perspective instead of making a fallacious argument just to blame "power levelers".
Here's a related perspective you may be ignoring, or not taking into account due to your preferences: If you play in a MP environment, where you expect opposition and theft from other players, you might want to consider not playing on your own. Have a team mate stay in the area and guard/defend and boom – Pregen workstations are just fine again. So you're half right: The stations aren't the best option for lone-wolfers in PvP.

 
Here's a related perspective you may be ignoring, or not taking into account due to your preferences: If you play in a MP environment, where you expect opposition and theft from other players, you might want to consider not playing on your own. Have a team mate stay in the area and guard/defend and boom – Pregen workstations are just fine again. So you're half right: The stations aren't the best option for lone-wolfers in PvP.
How am I ignoring a perspective, when I am adding one perspective? Do explain.

I just didn't see the need to suddenly demonize 'power levelers' in the post I quoted just to forward a point.

And to follow up on your post, I play solo on MP. How is your recommendation for a team mate relevant to how I prefer to play?

Again, your take on the situation isn't wrong, but neither is mine, so I'm not quite sure in what context or counter you're trying to put here.

 
How am I ignoring a perspective, when I am adding one perspective? Do explain.
I just didn't see the need to suddenly demonize 'power levelers' in the post I quoted just to forward a point.

And to follow up on your post, I play solo on MP. How is your recommendation for a team mate relevant to how I prefer to play?

Again, your take on the situation isn't wrong, but neither is mine, so I'm not quite sure in what context or counter you're trying to put here.
It was not meant as a counter at all. More of a nitpick/addition to your original point of "There's more than one perspective", which you follow up with an undifferentiated statement about workstations in MP. So you added one perspective, while ignoring another relevant to your own argument the way it's presented. If prefaced by "For a solo player in MP...", I would have shut my face. ;]

Just semantics, I guess. Your point, from your position as lone-wolf was not wrong, of course.

Oh and I don't mean "lone-wolfing" in a derogative sense btw, In my time on PvP servers that was my preferred way to play too, especially on rando-filled servers :D

 
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Also, this idea of just wandering into buildings looking for a forge/workbench/chem station was feasible before changes to hunger and stamina turned both of those into an absolute chore to maintain.
Put simply the early game is too maintenance-intensive to make exploring extensively viable. Don't even get me started on POIs being deathtraps when a wandering horde or wolf/dog pack spawn.
I've decided to do exploring in A17E and saving my usual base-building playstyle for when stable comes out. I haven't had trouble exploring. I cleared a small town, hit a bunch of outlying POIs, did some nearby quests, and started a small base (with a farm!). *shrug*

Well there's every chance if you are having to spend a half hour in one place, just clearing out an dungeon POI with two dozen bullet sponge enemies in it.
Like above, this does not match my experience. Most enemies take just a few hits or arrows, even the ferals at the top. I try to avoid killing zombies out in the world, so that might be a difference. Also, I have yet to find a POI that has an excessive amount of zombies. Most forge houses have 4-5, and I've cleared a lot of those in my exploration. I hit a couple of dungeon POIs, and I would say there were less than two dozen in them. Again, *shrug*

 
So in a video i saw that if we find a working cement mixer we can just craft concrete mix aslong as we have the resources and actually have a reinforced concrete base by day 7 horde? Well shows I didn't pay attention to the freaken perk and thought I had to get the cement mixer perk to freaken make concrete mix. Same goes with making steel and the crucible. I'm such an idiot for not noticing this sooner lol. Well this definitely makes things easier if we can find these things out in the world working.
I find it's very hard to mine a lot of stone/dirt/sand in that first week to make enough concrete for a base. I haven't set my mind to it, but I know I struggle with flagstone now. Usually start on that week 2

 
In my first save i managed to build a small "kill pod" from cobblestone poles in the first week. It wasn't big, nor very sturdy, nor it was a good idea, but i managed. The same way i managed to gather A LOT of wood in one day just using the stone axe - by mostly devoting myself to cutting trees. By the 2nd week i had a small arena of 16 2x2 pillars where first 3 blocks where from cobblestone (the better one) and other 4 from flagstone.

Even so, i admit that building a big base early on can be cumbersome, but not impossible. Also depends on the length of your days, i usually play on 60 minutes. Gathering materials isn't too hard, unless you're doing many things at the same time, like killing Zs constantly, exploring and destroying rocks.

 
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I'm finding the real bottleneck in A17 for cement is stone.

It's a lot slower to get enough stone for a decent amount of cement in the early game.

In A16 I could sometimes have a reinforced concrete shelter by day 7.

 
i've been digging the gravel roads and harvesting the small boulders for the small rocks and sand. how is everyone else getting theirs?

 
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